BetterThanLife
SOC-14 1K
Classic traveller/Snapshot rules state that 100 points of damage from an energy weapon will put a hole in a bulkhead. 16D (Since it is a burst weapon) that hits twice in one shot is likely to penetrate a bulkhead.(Average roll of 3.5 on 32 dice is 112 points of damage.) Plus severely damage either side of the hole. (Group hits by autofire.) Definitely not a typical use on a starship weapon. Explosive Decompression has other unfortunate side effects besides making it difficult to breath.
In MT with the Armor pen rules you basically had to use one of these to penetrate combat armor or battledress but it wouldn't slice through bulkheads as nicely. (Armor pen 32 vs armor 40.)
I have never seen a reference to a Gauss SMG either. MT had a Gauss pistol. Closest I have found.
In MT with the Armor pen rules you basically had to use one of these to penetrate combat armor or battledress but it wouldn't slice through bulkheads as nicely. (Armor pen 32 vs armor 40.)
I have never seen a reference to a Gauss SMG either. MT had a Gauss pistol. Closest I have found.
Originally posted by kaladorn:
[QB]Please cite a CT reference for the Gauss SMG.Originally posted by LordRhys:
The Gauss SMG appears in several other versions of Traveller, including CT.
Or an MT reference.
It may exist in GT and T20. Maybe even T4. But I do not recall ever seeing it in CT or MT.
I'm always willing to learn that I am wrong, but I would love to see a specific citation to back up this claim.
I don't think you are correct here, at least not from an MT perspective (and I wouldn't be surprised if this was true in AHL too, and I don't believe (though I'd have to go grab the rulebook) that Snapshot covered these and I don't recall anything in books 1-5 that would suggest whether an FGMP would actually penetrate a starship hull or not in CT). Starship armour 0 was armour value 40 in MT. No hand held FGMP or PGMP could reach this level of penetration.The PGMP-12, PGMP-14, and the FGMP-15 are all usable by people not wearing Battle Dress. The PGMP-12 is an early plasma weapon, and you do need to be wearing Combat Armor to protect yourself from weapon side effects. The PGMP-14, and FGMP-15 are gravitic assisted weapons, and are the most powerful weapons available to infantry at their respective Tech Levels. These particular weapons outclassed every other weapon available to infantry in most versions of Traveller. They were designed as anti-armor weapons, and no starship captain in his right mind would allow one to be used onboard ship. They were quite capable of punching through the hull in most versions of Traveller, and the collateral damage associated with these weapons would prohibit their use around anything you wanted to keep intact for later use (like the ship).
Now, it would make a mockery of most internal walls and doors, I concede. But not the hull or pressure bulkeads and hatches.