mike wightman
SOC-14 10K
A new interpretation of wounding and death
Bod 777777 is in combat and is hit.
first hit - first blood 3D rolled and applied entirely to a random characteristic
DEX is rolled - damage is 1,1,3 - DEX lowered to 2
alternative universe - 2,4,5 rolled so character is out of combat.
second hit - damage is 2, 6, 2 in that order. The first 2 is allocated vs a random stat, the player can allocate the 6 and the other 2. Randomly END comes up so UPP is currently 725777. The player allocates the 6 to STR and the other 2 to END.
UPP 123777
alternative universe - END is the random stat chosen to receive the first 2 points of damage so character is out of combat.
This is based on the sidebar from TTB/ST:
Bod 777777 is in combat and is hit.
first hit - first blood 3D rolled and applied entirely to a random characteristic
DEX is rolled - damage is 1,1,3 - DEX lowered to 2
alternative universe - 2,4,5 rolled so character is out of combat.
second hit - damage is 2, 6, 2 in that order. The first 2 is allocated vs a random stat, the player can allocate the 6 and the other 2. Randomly END comes up so UPP is currently 725777. The player allocates the 6 to STR and the other 2 to END.
UPP 123777
alternative universe - END is the random stat chosen to receive the first 2 points of damage so character is out of combat.
This is based on the sidebar from TTB/ST:
Each die rolled for wounds is treated as a group of hits that should not be divided; for example, a 1D result of 5 should be treated as 5 hits to be applied as one group to one of the physical characteristics. Select the first physical characteristic to receive wounds randomly; the wounded player character may select all subsequent physical characteristics to receive wounds.
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