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MGT Only: How to use the AP characteristic for weapons

CaptRet

SOC-12
I purchased the MGT Core Traveller Rulebook, and then the MGT Mercenary book; and I recently purchased the Mongoose Supply Catalog. Various of the Supply Catalog weapons have the Armor Piercing (AP) characteristic. How do you apply the AP characteristic in combat ?
 
I purchased the MGT Core Traveller Rulebook, and then the MGT Mercenary book; and I recently purchased the Mongoose Supply Catalog. Various of the Supply Catalog weapons have the Armor Piercing (AP) characteristic. How do you apply the AP characteristic in combat ?

The definitions and applications of all of the various armor-piercing types (Semi-AP, AP, Super-AP, Ultra-AP, etc) area all described in detail in the introductory chapters of Central Supply Catalogue.
 
It's defined in the MgT2 Core book:
Core said:
AP X: This weapon has the ability to punch through armour through the use of specially shaped ammunition or high technology. It will ignore an amount of Armour equal to the AP score listed. Spacecraft Scale targets (see page 157) ignore the AP trait unless the weapon making the attack is also Spacecraft Scale.
 
Thank you CaptDilbert for explaining the AP characteristic. I must have the first edition MGT Core Rulebook. Now I can apply the AP without having to purchase a 2nd edition !

Another quick question: some of the heavier weapons in the Supply Catalog (such as the FGMP) have a damage characteristic expressed as DD instead of D (e.g. 1DD). Again, the first edition Core Rulebook doesn't explain that.
 
That indicates a Destructive Weapon, where damage is multiplied by ten; eg, 3DD = 3 dice x 10 total damage.
 
More re damage factors in The Supply Catalog

By now it is apparent that I have a first edition Core Rulebook, and the Supply Catalog uses 2nd edition rules. Thanks so much for explaining the AP and DD characteristics. Two more similar questions:
What is the effect of the Blast characteristic ?

And what is the overall effect of RADs (how many constitute a lethal or debilitating dose, over what time. Are RADs cummulative ?). I see that various forms of Vacc suits, Combat Armor and Battle Dress are rated as protective against various RAD levels.

Again, thanks to everyone for your patience with these questions.
 
Just found the Rads explanation in the Mongoose Traveller Core Rulebook ed. 1 (under the Spaceships section). I apologize if anyone was compiling an answer regarding Rads.
 
The Blast trait in MgT 2e indicates a weapon that has an area-of-effect radius equal to the Blast score in meters: grenades, flamethrowers, rocket launchers, etc. Anyone/thing in the Blast radius can be attacked in addition to the initial target.

cheers
 
Thanks Fovean. A quick follow-up to ensure I understand the mechanics of Blast: so each entity/thing within the blast radius separately suffers the number of attack dice of the "blasting" weapon (i.e. you don't divide the overall damage among those in the area, but instead roll the number of dice as against each one). Correct ?
 
Yes, that is my understanding. Potential targets may be able use cover to reduce damage and armor is deducted as usual but anyone in the blast radius is subject to a straight damage roll.

Personally I would just roll once for the Blast and apply it to every one/thing rather than rolling multiple times but YMMV.
 
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Thanks Fovean. I take your point that it probably would be faster/more efficient to have one roll, but multiple rolls can take into account that some people could be nearer the blast, shielded somewhat by another's body or other object, etc. Multiple rolls can be a mechanism to take into account the chance factor that occurs even in real explosions, that someone can just happen to be slightly shielded at that moment.
 
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