Presuming that the process of creating warheads still fundamentally rests on either the enrichment of U235 or breeding of Pu239...
Thunderbolt,
And those are precisely the assumptions we'll need to toy with to prevent the 57th Century from becoming an
Atomic Horror scenario. While your fears and assumptions are well founded, I think we can apply a few tweaks which will, if not eliminate them, dial them back towards something less frightening.
Tweak the First - In the 57th Century, "nuke" does not equate "fission".
Our current fusion weapons are more accurately fission-fusion and fission-fusion-fission weapons. In our current weapons fission is used to create the conditions necessary for fusion and fission requires all those nasty trans-uranic elements you mentioned above. Among the conditions fusion requires is a certain amount of compression. At our current tech level, we must use fission to create that, but what would a civilization with gravitic and other technologies require fission to trigger their fusion weapons? After all, this same civilization regularly uses fusion reactors.
Let me suggest that, once the technologies behind fusion reactors are developed, fusion weapons no longer need fission triggers. To steal a term from Larry Niven, nuclear warheads in
Traveller can be assumed to be "pinch fusion" warheads...
... assumed to be unless the GM has a good reason not to assume them to be!
Tweak the Second - In the 57th Century, nuclear dampers are everywhere.
The canonical nuclear damper effects the strong nuclear force and thus can manipulate the potential for both fission and fusion. (I don't know which person or persons in GDW was responsible for the description of the nuclear damper in
LBB:4 but, speaking as a nuclear engineer, that description is masterful.)
The only uses mentioned in canon for the damper are in
LBB:4 where damper vehicles provide a fission/fusion free zone over a given region and
LBB:5 where dampers act as a defensive battery against nuclear missile hits. In both cases, the damper isn't a perfect device and has limitations, but the description of how it operates points to numerous
civilian uses.
A damper should be able to prevent the decay of the elements you mentioned. More importantly, a damper should be able to
accelerate the decay of the same thus rendering them safer faster. Because a damper can work over a wide area, a damper could 'clean up" radioactive contamination by accelerating the decay of that contamination. Of course, this acceleration of decay comes with a price, primarily thermal effects, but the clean up can occur.
So, with our two tweaks, both based on suggestions within the game's technology, we've dialed back the potential for widespread nuclear contamination by A) limiting the amount of trans-uranics in weapons and 2) providing a mechanism for cleaning up said trans-uranics when they are employed.
It's not perfect, it won't prevent every accident, but it will make the 57th Century a lot less like
Fallout then we originally feared.
I'm perhaps thinking of scenarios and consequences; right now a nuke is a special ticket item, they are carefully monitored, extraordinary procedures surround them at every turn from construction to disposal, each one an individual, logged, verified and accounted for.
And sometimes those procedures will either be non-existent, post-Soviet Russia, or ignored, check out the design notes for my adventure
Broken Arrows at Freelance Traveller. Of course, when or if this happens is up to the GM. The incidents will not be daily events.
... routine becomes complacency?
I'll point you to
Broken Arrows again.
As far as the post battle scenario, I had in my mind the aftermath of a particularly furious engagement, where the loser must quickly consolidate and try and pick themselves up, which leaves a lot of wreckage out there - we haven't got time for that, we have a war on our hands !!
Current nuclear weapons, which are almost solely fission-fusion/fission-fusion-fission types require a certain substance to operate. That substance, which I won't name, has an operational half-life, which I won't state. Suffice it to say that current weapons must be regularly maintained not only for the electronics involved but also to replace the substance I've mentioned. Once that substance passes it's operational half-life, the weapon in question is essentially inert. It could be disassembled for the materials it contains and the conventional explosives can be detonated, but the device cannot be detonated in a nuclear sense.
We can use this real world fact to suggest that the warheads of the 57th Century, apart from the fail safes and IFF signals Sabredog proposed, also have an operational shelf life. They too require a replacement of "fresh" materials for "old". This means the chances that the salvage of wrecks, or even launched missiles which missed their targets, will produce working warheads is slim. Again, the chance is back in the hands of the GM as this is nothing which should happen routinely.
Regards,
Bill