Rigel Stardin
SOC-13
Let say, an enemy 100 Ton Scout is caught with no way to escape. The race is known to be suicidal in these situation. So they detonate their reactor. What would be the yield in Kilotons?
97 megatonsSo they detonate their reactor. What would be the yield in Kilotons?
Likely, zero. Reactors are really hard to detonate. Every known design of a fusion reactor is impossible to detonate.Let say, an enemy 100 Ton Scout is caught with no way to escape. The race is known to be suicidal in these situation. So they detonate their reactor. What would be the yield in Kilotons?
Assuming it's a fusion reaction, not much. The reactor melts when you exceed containment. Maybe you flash fry engineering. You're not going to get a supercritical mass. Period. It'll melt before it can.Let say, an enemy 100 Ton Scout is caught with no way to escape. The race is known to be suicidal in these situation. So they detonate their reactor. What would be the yield in Kilotons?
There's nothing to suggest that "real space" even notices a mis-jump. The ship winks out, and gets torn apart or flung to who knows where or to which jump plane when it enters jump space, but other than that, "outside", there's just the jump flash.I still think activating you Jump drive deep in a gravity well is going to do a heck of allot of damage. Why else is there a hundred diameter safety zone around a planet?
Safety zone?I still think activating you Jump drive deep in a gravity well is going to do a heck of allot of damage. Why else is there a hundred diameter safety zone around a planet?
It can't be supercritical anyhow. The only thing keeping the reaction going is that it's contained. The yield is the instantaneous power output of the reactor, at most. Treat it as an fusion gun battery hit to the drives -- battery rating equivalent to however many fusion guns the power plant could support, break it into multiple batteries if the rating exceeds 9. Expect size crits. Won't do anything much beyond "contact" range.Assuming it's a fusion reaction, not much. The reactor melts when you exceed containment. Maybe you flash fry engineering. You're not going to get a supercritical mass. Period. It'll melt before it can.
on a space combat range, 1kT isn't even noticed outside the ship falling apart...A bit of research shows my EP to damage calculation above is the equivalent of setting off a mk 81bomb in the engineering compartmet - scout ship go boom.
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Mark 81 bomb - Wikipedia
en.wikipedia.org
Now if you fully charge the jump capacitors and then release that energy explosively you get 36 EPs released instantly - a 1.6kt equivalent explosion.