CT Book 8 deals with robot design. Adventure 2, Research Station Gamma, features a few robots that can be drafted into service for other needs.
Its a matter of perception.I'm not even referring to the sentient robots aka C3PO or the like, but rather just the presence of robots as an integral part of the workings of a ship or space station or cargo hub.
You don't consider your car "sentient" or even robotic yet many people name their cars and become sentimentally attached to them.
I just wanted to "flavor" my campaign with some.
Any suggestions?
Its a matter of perception.
In the Imperium everything that is computer controlled and can move is a robot - they just don't look like Robbie.
They are so common from TL12 onwards they are harldy mentioned, but they are there.
If you want to highlight their presence then emphasise it in your descriptions.
The cargo lifter that moves the shipping containers, the taxi that takes you to the hotel etc.
Its a matter of perception.
In the Imperium everything that is computer controlled and can move is a robot - they just don't look like Robbie.
They are so common from TL12 onwards they are harldy mentioned, but they are there.
If you want to highlight their presence then emphasise it in your descriptions.
The cargo lifter that moves the shipping containers, the taxi that takes you to the hotel etc.
101 Robots cover said::
Here under one cover are 101 different robots for use in Traveller games. Every single robot comes with a complete description, an official Univeral Robot Profile, and an illustration. You will know what each robot can (and can't) do, what the robot looks like, and what the robot costs.
If you're just starting to design your own robots, this book has more than a hundred examples. If you already have several designs of your own, here are 101 more to add to your campaign.
Whether you're a Traveller player or a referee, 101 robots give you all the robots you need to know what life is like at higher tech level.
http://rpggeek.com/rpgissuearticle/58831/beyond-101-robotsBeyond 101 Robots said:Additional robot designs. Ship's boat pilot, clerk, servant, security, and terraforming robots.
YupSo your saying they ARE there.... but I have to make stuff up rather than have a book to guide me.
T5 is the first time extensive rules for synthetics and mechanicals have made it to a main Traveler rulebook, although they are mentioned in the equipment section of MgT.I can do that.... I just thought there was more info that I might be missing.
Robots not being in most of the books is deliberate. Traveller is geared towards a science fiction style where "living beings" are the doers and robots are merely tools. This is reinforced in a rules standpoint.
it's also enforced by the players themselves. I've tried several times to incorporate robots into games, but the players had little interest in any of them.
I'm not even referring to the sentient robots aka C3PO or the like, but rather just the presence of robots as an integral part of the workings of a ship or space station or cargo hub.
You don't consider your car "sentient" or even robotic yet many people name their cars and become sentimentally attached to them.
I just wanted to "flavor" my campaign with some.
Any suggestions?
With all this info I have a good idea of what to do.
But like everything else in Traveller "I" have to fill in the details from
vague descriptions and stat tables.
Don't get me wrong, its one of my favorite features of the game because it makes every game masters universe different.
As a side note I think EVERY ship should have some repair crawlers they
are constantly looking for things in need of repair. I will give them the common designation GRID SPIDERS.
I can understand some of the technophobia but the real world has advanced quite a bit since 1977. Was the U.S.S Enterprise a robotic ship?
It was in "The Ultimate Computer" Star Trek Episode![]()
I've had a few players more than willing to use robots to make up for the lack of PC's in the group.