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If Firefly were Traveller...

You can pretty much squeeze everything you need into a Type A; just tweak the staterooms a bit (10 total, with double occupancy and no low) and carry about 20dt of small craft (a Firefly's launches are more in the neighborhood of 10 dtons each). You end up with about 70dt of usable cargo (not including the air/raft "mule"), which roughly corresponds to the main bay if I'm reading the deckplans right.

In fact, not much squeezing is really necessary. Just a little, maybe:

http://eaglestone.pocketempires.com/ships/Serenity-25-percent.png
 
Working from the dimensions given in the RPG, I figure her to be about 360 internal Tons Displacement, so she sure looks like a Type R to me, especially adding two 20 Td launches...
 
in the early 90s I decided to make a single system, fully fleshed out, and have a game with no FTL. It was at TL8/9 (just on the cusp); this was all using CT.

As I made the game I realized that eveyrone would make 6G ships with a ton of space. So I did some house-rules, got rid of Grav Plates (didn't fit in the TL anyway) and 1G was the nominal speed limit over time. I added fuel rules for G/Hour, made rocket types instead of the normal Book 2 engines, and the embryonic form of the game was born.

That game ran for over 2 years with weekly sessions, at times two or three sessions a week.

The lessons and rules learned from that found their way into my own version of the CT rules. I actually began compiling all of them together again for another run in a trinary system game. The rule set was done, to the pont of my printing up LBB for my players, and each system / major asteroid was fleshed out. TL ran from 4 up to 9 (no FTL) depending how close to the Core worlds you were.

However, work/life threw a wrench into the machine and I had to cancel.
 
in the early 90s I decided to make a single system, fully fleshed out, and have a game with no FTL. It was at TL8/9 (just on the cusp); this was all using CT.

As I made the game I realized that eveyrone would make 6G ships with a ton of space. So I did some house-rules, got rid of Grav Plates (didn't fit in the TL anyway) and 1G was the nominal speed limit over time. I added fuel rules for G/Hour, made rocket types instead of the normal Book 2 engines, and the embryonic form of the game was born.

That game ran for over 2 years with weekly sessions, at times two or three sessions a week.

The lessons and rules learned from that found their way into my own version of the CT rules. I actually began compiling all of them together again for another run in a trinary system game. The rule set was done, to the pont of my printing up LBB for my players, and each system / major asteroid was fleshed out. TL ran from 4 up to 9 (no FTL) depending how close to the Core worlds you were.

However, work/life threw a wrench into the machine and I had to cancel.

neat, I could see this leading to Traveller-punk or something similar without going too far-afield.

that's also one of the cooler aspects of Traveller is that you can use historical isolation and still have a pretty good game that relates to the original.

if you get a mind to (meaning have the time) you might drop us a few highlights of those games, which plots worked and why.
 
I was meandering about in my LFGS and found [FONT=Arial, Helvetica][SIZE=-1]Serenity Adventures[/SIZE][/FONT].

I see that this, [FONT=Arial, Helvetica][SIZE=-1]Out in the Black [/SIZE][/FONT]is out too, at least at RPGNow.

I've not actually read either so I don't have a clue as to the adventures in them but considering the base they should all be usable in Traveller, no matter which version you play :rofl:

Heck I thought someone had put Serenity back in print as my LFGS has the hardback version and SA available. Now I see several adventure packs are at RPGNow.com so I'm probably the last to know. As usual :o

OK, well anyway they should be good for Traveller if you run a Merchant campaign. :oo:
 
Steel Horses

What I like(d) about the 'verse Joss Whedon presented was that no matter the distance between worlds or settlements, it was the steel horses that such relied upon for commerce and vitality, and said 'tracks' connecting between such locales could be quite distant and lonely.

Firefly-the series and Serenity- the motion picture, really captures the flavor of my Traveller games ran back in the early 1980s; an often dusty-dirty universe lacking the cohesion and hygienic appearance of that often seen in settings of Trek or Star Wars.
 
Serenity IS back in print. Their license was renewed. Hence the two new supplements (Serenity adventures and the ships book).

My FLGS got in a new shipment of core rulebooks.
 
Though until recently most of mine were (NS)FLGS, the NS being "not so".

I like the 'Verse. It gives my players and me a chance to abuse our Southern Drawls. I'm tempted to go back and finish off our last Serenity adventure using MGT instead of Serenity.
 
If Firefly were Traveller, it wouldn't have been cancelled. Instead, Firefly would be constantly reinvented on different TV, cable, and satellite stations, all with a different cast and somewhat different tone but a shared universe.

:smirk:

And the same twenty people would be watching it each time :)
 
Defiance is on series 3, Firefly is cancelled after thirteen episodes - why, just why?

It would be like if Deadwood was made now it would be a seven season story arc. I guess the timing was wrong and the 'powers that be' didn't think there would be an audience. Look at how many fantasy or historical/fantasy series are being made now - and most of them are rubbish but get multiple seasons.
 
In looking at the canonical distances and the claimed travel times, and the crossing time (claimed 16 LY in claimed 40 years), the transit drive is about 0.4C.

Looking at CT, and the firefly's fuel use and volumes, that's probably T1 (T for Transit), and the whole setting is T1 to T2 limited.

We don't know if the crossing used staged fuel dumps. It seems to have been likely.
 
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