The J-2 ScoutRons with a Type S silhouette...
Good Sweet Strephon... You're trying to use
counter art to further explain this nonsense? Seriously?
So, the ScoutRon counters show a wedge-shaped ship so that means they're nothing but a horde
Suleiman couriers? Explain the jump3 and jump3 counters with same silhouette then.
Explain all the BatRons too. Every Imperial BatRon, every blessed one of them, has the silhouette of a lumpy sphere. That simply must mean all Imperial battleships are
Tigresses, right?
Ever think
GDW used easily identifiable silhouettes on the counters so players quickly differentiate between various squadron types without having to squint at the tiny
B4 or
S3 in the upper left hand corner?
Nah, it couldn't be something that simple. It simply has to be a silhouette of the actual ship in question.
Do you really want to know?
As bombardment factor is also used to fight SDBs in FFW and I:E and IS, the whole idea of BF representing many, many small individual weapons makes a lot of sense.
No, it doesn't. If your flight of fancy were true, why do all the Imperial BatRons have higher bombardment factors than all the Solomani SDB flotillas with their "many, many small individual weapons"?
1) there is not only the OTU
2) In M:0, there might be independent Scout Services for Pocket Empires
Wait a minute. Weren't you arguing earlier that because
IS went as high as TL15 that it referred to the Imperium?
There is no problem with bombardment factors in
IS. Instead, the problem with your inability to comprehend the give and take of game design.
Games are
imperfect models and deliberately so. Many aspects of the situation a game models are deliberately elided, compressed, and even ignored to speed or ease play. All of
Traveller's war games contain multiple examples of this.
FFW, for example, has squadrons using all their fuel for any jump regardless of length. Streamlining fuel usage in that manner means the players aren't bogged down recording remaining fuel amounts for each squadron. However, someone employing the same "logic" you're using regarding
IS "missing" ScoutRon bombardment factors, could "deduce" that the jump fuel regulator hadn't been invented by the time of the
FFW and that's why all fuel is used for any jump. (Don't laugh, people have seriously suggested it.)
Another example involves laser and sandcaster defensive fire against laser and missile hits in
HG2. The sequence of play has lasers and sand firing
after the lasers and missiles they defending against "hit". It should be obvious that this sequencing is done for ease of play. Defenses exist and having them fire "after" a "hit" was the easiest and fastest way to insert them into the play sequence. (Another indication of the sequential nature of the weapon fire model in
HG2 is the fact that a weapon which "hits" doesn't do damage until it "penetrates".)
Obvious or not, it didn't stop
DGP and others from seriously trying to provide an in-game "explanation" for what was a game design decision. They suggested that there was a ranging/targeting "ping" which somehow gave ships enough time to deploy sand against the laser beam(s) which would follow.
DGP's "explanation" solved a problem which didn't exist or, more accurately, a problem created by their incomprehension of the model and not the model itself.
You're now doing the same thing.
You're falling down a rabbit hole full of handwaves, assumptions, and misconceptions because you cannot or will not understand that
IS is a deliberately imperfect model of the situation it simulates. You're so far gone into this fantasy that you're now looking at
counter silhouettes thinking they're the Rosetta Stone for some big mystery.
There is no mystery. ScoutRons in
IS have no bombardment factors because
the designers decided they shouldn't. That's it. Nothing more. They didn't forget about it and it wasn't a mistake. The rules are what they are. Accept them for what they are.
Now, if you want to come up with a variant that allows ScoutRons in
IS to be built with bombardment factors, please do so. We all love variants.