There's really only 3 ship bound weapons that are viable for ortillery, at least in a generic sense.
Specifically deadfall ordnance (which are not "factored" in ship designs at all), missiles, more specifically nuclear missiles, and meson guns.
Lasers deterioate greatly in atmosphere, and PA pretty much don't work at all.
Regular missiles are possible, but, frankly, very inefficient in terms of bang/buck per missile deployed.
I truly think for a determined bombardment effort, deadfall would be the most efficient mechanism of wide scale bombardment, just in terms of cost and effectiveness.
Cheap, gravity powered "JDAM" systems make these particularly effective. The hard part is simply getting through planet based point defenses. Those need to be reduced in both the missile and deadfall case.
Of course, the mega weapon is the meson gun, which is a spectacularly over powered piece of kit in the Traveller universe. You don't need spinals for this, the bay weapons are very effective. We don't really have a maintenance interval for meson guns, so we don't know their ROF and how long they can go. Since they just require power, of which is effectively infinite in the TU, they may well have long runtimes. Since invading fleets have a week plus of free reign, this makes the meson guns extremely dangerous. 8, 16, 24 dedicated bombardment cruisers with several meson tubes, going 24x7, methodically turning the planet surface in to resembling a golf ball.
Specifically deadfall ordnance (which are not "factored" in ship designs at all), missiles, more specifically nuclear missiles, and meson guns.
Lasers deterioate greatly in atmosphere, and PA pretty much don't work at all.
Regular missiles are possible, but, frankly, very inefficient in terms of bang/buck per missile deployed.
I truly think for a determined bombardment effort, deadfall would be the most efficient mechanism of wide scale bombardment, just in terms of cost and effectiveness.
Cheap, gravity powered "JDAM" systems make these particularly effective. The hard part is simply getting through planet based point defenses. Those need to be reduced in both the missile and deadfall case.
Of course, the mega weapon is the meson gun, which is a spectacularly over powered piece of kit in the Traveller universe. You don't need spinals for this, the bay weapons are very effective. We don't really have a maintenance interval for meson guns, so we don't know their ROF and how long they can go. Since they just require power, of which is effectively infinite in the TU, they may well have long runtimes. Since invading fleets have a week plus of free reign, this makes the meson guns extremely dangerous. 8, 16, 24 dedicated bombardment cruisers with several meson tubes, going 24x7, methodically turning the planet surface in to resembling a golf ball.