I think I've got a decent Adventure Seed for that picture too:
Change that smidgen of civilization in the top left to trees and make it
a complete wilderness refueling on a remote planet that has atmo, some
water and virtually no population or gas giants.
Basic Premise: a J6 version of the transport is jumping between X and Y
which is 12+ parsecs distant, taking a load of 500 gold bars for Ling
Standard Products (which is heavy into mining). About 100 MCr (each
bar is 20 lbs and gold is 625 per ounce).
Item: The air/raft is a decoy pre-set into the area by someone nasty,
like McClellan Factors, or Arkesh or the Merchant Princes of Skull; who
have found out the secret jump schedule and cargo which takes place
every quarter. It could be marked with 3rd Imperium equivalent of Red
Cross markings.
Item: They approach the ship, staying clear of the weapon mounts and of
course take out the crew on the dorsal with Snub Weapons and Accelerator
Rifles. Then gain entrance. The air/raft has at least 6 armed men
inside.
Item: They then loot the ship and using Hans post, leave Vargr DNA
(swatches of hair) around, since the Vargr figure heavily in the region;
assuming it the Towers or The Traveller Adventure region of space.
Then the fun starts
Need to see if any planets fit the bill.
http://www.travellermap.com/sector.htm?sector=Spinward+Marches
Good prospect is Heguz, no GG and assuming business flows from
Regina -> Inthe -> Towers it's perfect for a J-6 ship like the
Frontier Cruiser.
http://www.travellermap.com/JumpMap.aspx?sector=Spinward+Marches&hex=2706&jump=6
Code:
Heguz System Information - E66A224C
-----------------------------------
Starport E E - Frontier Quality Installation. Essentially, a bare spot
of bedrock with no fuel, facilities, or bases present.
Size 6 6000 miles (9600 km).
Atmosphere 6 Standard.
Hydrographics A All water.
Population 2 Hundreds of inhabitants.
Government 2 Participating Democracy.
Law Level 4 Light assault weapons (including submachineguns) prohibited.
Tech Level C Above average Imperial.
in the adventure; or dial-back the hydrographics-A to 8 or 9 and give it a landmass
that the ship uses from orbit as a guide to the surface. The equator sounds best
with a tendency for calmer seas in which to refuel.
Make sure the Imperiallines crew avoids the "general pop" with a small
self-serving "downport" of their own that's away from prying eyes (and
fits the Imperiallines penchant for secrecy or self-sufficiency).
If that's too "anti-canon" then use a extra-Marches world that's coreward and
within the reach of the Imperiallines ship.
Might be a good scenario for a TravellerPunk setting/game

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