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Improving Attributes during Chargen

Tupper

SOC-8
I've read a couple of comments about characters being able to improve attributes during character generation (perhaps as part of their secondary activity). I can't find that rule anywhere in the book. As far as I can make out, only athletes, martial artists, and prisoners can improve their stats. Could anyone refer me to the rule in question?
 
I've read a couple of comments about characters being able to improve attributes during character generation (perhaps as part of their secondary activity). I can't find that rule anywhere in the book. As far as I can make out, only athletes, martial artists, and prisoners can improve their stats. Could anyone refer me to the rule in question?

Secondary Activities, page, 26-27. Specifically, Attributes are on 27.
 
That's weird. Mine doesn't have that... Nor does the pdf copy I just nabbed from rpgnow (my hard copy isn't mark 1 mod 1). Could you please quote me the rule? It's not in the consolidated errata.
 
That's weird. Mine doesn't have that... Nor does the pdf copy I just nabbed from rpgnow (my hard copy isn't mark 1 mod 1). Could you please quote me the rule? It's not in the consolidated errata.

RPGNow should have the Mark 1 Mod 1
The one I'm using is the Mark 1 Mod 1 from the T5 CD.
The page reference is book page 26-27, but that's going to show 27-28 in Acrobat.

In any case, the secondary skills push the envelope for suitable quoting.

So, I'll paraphrase instead.

Secondary activities: 1 skill level per term. If you take an attribute instead, 2d6+Willpower for 8+ to gain it; no attribute (except soc) can exceed initial roll+2. Certain careers allow two secondaries.
 
Thanks for that. You'd like to think the pdf was the mark 1 mod 1 version, but sadly, it's not (annoying for $10). I think it's an important rule, since otherwise the martial artist is *very* powerful. I presume the 2d6+ Willpower is using the Skill level (not asset).
 
Sorry- one other question: is any attribute fair game (even soc and edu)?

From pg 28 of my PDF:
Increasing Attributes: Characters may also attempt to increase any of their six basic attributes (STR, AGL, CON, INT, EDU, CHR) as a secondary activity.

[snip]

Social Standing: Different career paths and accomplishments affect a character's Social Standing, either favorably or unfavorably. Each promotion a character receives while commissioned increases Social Standing by 1 (to a maximum of 14). Certain careers also have a minimum Social Standing for commissioned rank; characters who receive a commission and whose Social Standing is lower than the minimum immediately have it raised to the minimum level. Finally, some careers lower Social Standing, as noted under the Other Effects entry in each individual skill listing.
 
Thanks! The bit about social standing, I have ... although now that I read it again, it seems unclear whether that applies to any career, or just those that mention promotions leading to SOC increases (diplomat and bureaucrat). If it applies to any career, one could end up with a lot of noble characters after a few terms! On the other hand, it makes sense that promotions come with a pay increase in any career.
 
I presume the 2d6+ Willpower is using the Skill level (not asset).

Right. And if the character chooses to try to increase an Attribute instead to allocate the secondary activity point to increase one level in a skill, the point is considered expended for that term, regardless of the result of the roll.
 
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