I wrote something, and I'd love some comment...
IMTU: Aging in Traveller
IMTU: Aging in Traveller
Spacer Worlds. I found it interesting on how it changed their societies.If you don't mind dealing with potential cancers, you could try and immortalize our cells.
I like this, but maybe the cost should be based on tech levels?IMTU aging rolls are sedentary lifestyle rolls, and the points can be bought back for Cr20k per.
It could (it has solid logic), though does it add more vs increased complexity? Such as a cost benefit analysis. My problem in creating a system, is how to describe in terms such as "the future is here, though not evenly distributed." When ease of use, feels like add the cost, and move on.I like this, but maybe the cost should be based on tech levels?
There is the point that the Traveller lifestyle is inherently dangerous and maybe you don’t adjust for TL aging since it breaks the risk/reward consequences portion of chargen.Spacer Worlds. I found it interesting on how it changed their societies.
IMTU aging rolls are sedentary lifestyle rolls, and the points can be bought back for Cr20k per.
I do some aging stuff, similar to Hamilton's Commonwealth.
Originally it was said about dying in chargen. I usually set limits on terms anyways, as old adventurers is not ideal, prefer three to four, skilled but not so much, with room to improve. I like to see characters with +1 or +2 in total characteristic DM's, and somewhere around 11 to 15 skill points. Adventurers in real life are usually above average, and that characters should be capable. Makes the game more engaging. Like Marc said: "Make the character you want to play."There is the point that the Traveller lifestyle is inherently dangerous and maybe you don’t adjust for TL aging since it breaks the risk/reward consequences portion of chargen.