Supplement Four
SOC-14 5K
I've perfected my Initiative rule in my game.
Morale
Here's how it works: Initiative is a character's Morale Rating. The Morale Rating is that determined by the Book 4 (and Striker) methods: Civilians roll 1D + Tactics skill; Military personnel roll 1D +1 + Tactics skill + terms in military service.
Figure a character's Morale Rating when the character is generated, and record this on the character's sheet.
Slight tweak to the Morale Rating from Book 4 (and Striker): a character's Morale Rating runs 1-15, just like a characteristic (Morale cannot exceed 15). And, a character's Morale Rating can never be higher than the character's INT score.
Initiative
When Initiative is thrown during a combat round, 2D is tossed for Morale or less.
If the roll is equal to or less than the character's Morale Rating, then the result of the throw is the character's initiative total.
If the roll is greater than the character's Morale Rating, then add 10 to the throw to find the character's initiative total.
Characters with lower initiative numbers act earliest in the round (lower is better).
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">DMs
+1 If one stat reduced due to wounds
+2 If two stats reduced due to wounds
+4 If three stats reduced due to wounds</pre>[/QUOTE]========================
Examples
Sydi, Morale 9, rolls 2D for 9-. The result on the dice roll is 8. Sydi's initiative is 8.
Garm, Morale 6, rolls 2D for 6-. The result on the dice roll is 10. Garm's initiative is 20.
Trallion, Morale 4, is wounded. Both STR and DEX have been reduced due to wounds. Trallion will act slower as he is wounded. 2D +2 are thrown for 4-. Trallion rolls snake eyes, so his initiative is 4.
Morale
Here's how it works: Initiative is a character's Morale Rating. The Morale Rating is that determined by the Book 4 (and Striker) methods: Civilians roll 1D + Tactics skill; Military personnel roll 1D +1 + Tactics skill + terms in military service.
Figure a character's Morale Rating when the character is generated, and record this on the character's sheet.
Slight tweak to the Morale Rating from Book 4 (and Striker): a character's Morale Rating runs 1-15, just like a characteristic (Morale cannot exceed 15). And, a character's Morale Rating can never be higher than the character's INT score.
Initiative
When Initiative is thrown during a combat round, 2D is tossed for Morale or less.
If the roll is equal to or less than the character's Morale Rating, then the result of the throw is the character's initiative total.
If the roll is greater than the character's Morale Rating, then add 10 to the throw to find the character's initiative total.
Characters with lower initiative numbers act earliest in the round (lower is better).
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">DMs
+1 If one stat reduced due to wounds
+2 If two stats reduced due to wounds
+4 If three stats reduced due to wounds</pre>[/QUOTE]========================
Examples
Sydi, Morale 9, rolls 2D for 9-. The result on the dice roll is 8. Sydi's initiative is 8.
Garm, Morale 6, rolls 2D for 6-. The result on the dice roll is 10. Garm's initiative is 20.
Trallion, Morale 4, is wounded. Both STR and DEX have been reduced due to wounds. Trallion will act slower as he is wounded. 2D +2 are thrown for 4-. Trallion rolls snake eyes, so his initiative is 4.