I currently working on a short campaign were my players are stranded on some backwater world far into the wild. The place is in The Spinward Marches. After managing to get to a small village and work up some capital, they come upon a derelict starship in the jungle. It seems to have been there for about 5 years or so.
Some investigation reveals that the hull is lrgely intact except for two large holes in the hull. One in the quarters area, the second has ruptured the main fuel tank.
Closer inspection reveals that the interior is quite intact, however the quarter area and the nearby cargo hold has seen quite a lot of water damage due to rain and humidity in general.
The cargo hold has several unmarked sealed crates. The ship computers are down as there is no power. The Engineering section seems to be okay and it is clear that the area was closed off prior to the crew left it.
After inspection, there is clearly possible to get this craft to fly again, but repairs needs to be done. Most of the spare parts needs to be imported, but can be installed on-site as none of the parts are too large to transport with mules or the local equivalent.
The players has now several options.
File a salvage claim when they get off world. IMTU it is the Imperial Scout Service that handles most of the salvage claims. When a claim is filed, there is need for proper identification of the craft. Filing a claim cost a number of credits based on size and type of craft. The claimant then gets a signal beacon that will tell eveyone that this is a registered claim of the craft, and it is off limits for everyone until the claim case is resolved.
As holders of the claim, the players must wait until IISS finds out who owns the ship, where it is insured and wether the owners wants it back. If the insurance policy for the craft has been paid out, the insurance company may put claim to the ship.
The players may sell the claim to someone else.
There is several obstacles here. First the local government, allthough the local TL is 2, may see the opportunity to get the starship for themselves or at least get some ownership over it to increase their interstellar influence. Something akin to Pournelles King Georges Starship.
The second snag is that there is no file on the ship in any Imperial Registry. So the owner is unknown.
The third is the strange cargo. Which is key parts and documentation on how to build a black globe. A primitive one at that, but good enough for the right kind of technicians and scientists to manufacture better ones.
My general take on this is that the players will get they claim if they want to. The local government will not be heard as they do not have the knowhow or the infrastructure to support a starship. However, it does not prevent the players to make some deal with the local government to get some economic support to get the bird flying again if they decide to keep it.
I question is; is this plausible enough for OTU in general? How would IISS and IN handle the matter. Are there other factors about the claim the players need to know about or make provisions for?
Some investigation reveals that the hull is lrgely intact except for two large holes in the hull. One in the quarters area, the second has ruptured the main fuel tank.
Closer inspection reveals that the interior is quite intact, however the quarter area and the nearby cargo hold has seen quite a lot of water damage due to rain and humidity in general.
The cargo hold has several unmarked sealed crates. The ship computers are down as there is no power. The Engineering section seems to be okay and it is clear that the area was closed off prior to the crew left it.
After inspection, there is clearly possible to get this craft to fly again, but repairs needs to be done. Most of the spare parts needs to be imported, but can be installed on-site as none of the parts are too large to transport with mules or the local equivalent.
The players has now several options.
File a salvage claim when they get off world. IMTU it is the Imperial Scout Service that handles most of the salvage claims. When a claim is filed, there is need for proper identification of the craft. Filing a claim cost a number of credits based on size and type of craft. The claimant then gets a signal beacon that will tell eveyone that this is a registered claim of the craft, and it is off limits for everyone until the claim case is resolved.
As holders of the claim, the players must wait until IISS finds out who owns the ship, where it is insured and wether the owners wants it back. If the insurance policy for the craft has been paid out, the insurance company may put claim to the ship.
The players may sell the claim to someone else.
There is several obstacles here. First the local government, allthough the local TL is 2, may see the opportunity to get the starship for themselves or at least get some ownership over it to increase their interstellar influence. Something akin to Pournelles King Georges Starship.
The second snag is that there is no file on the ship in any Imperial Registry. So the owner is unknown.
The third is the strange cargo. Which is key parts and documentation on how to build a black globe. A primitive one at that, but good enough for the right kind of technicians and scientists to manufacture better ones.
My general take on this is that the players will get they claim if they want to. The local government will not be heard as they do not have the knowhow or the infrastructure to support a starship. However, it does not prevent the players to make some deal with the local government to get some economic support to get the bird flying again if they decide to keep it.
I question is; is this plausible enough for OTU in general? How would IISS and IN handle the matter. Are there other factors about the claim the players need to know about or make provisions for?