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Interested in the system, couple of questions

Can you play a Vargr?

If I wanted to play a "technician" what path should I take? Something like a ship engineer, just someone who is good with electronic/mechanical stuff.

thanks!
 
You can indeed play a Vargr, and the Mongoose Alien module Vargr will give you quite a few options above and beyond the core rules.

Navy, Merchants and Scouts all stand a chance of gaining some engineering and mechanical skills, and if you use the Vargr book, Navy, Marines and Corsairs have some opportunity for the same.
 
The optional point system lets you build what you need.

Even using the standard system, the GM grants a adventure critical skills package that builds the group for the skills they really need, usually on a one or two extra per PC basis. Therefore quick talk in the group will usually get you the Mech or Eng you are missing.
 
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