LeperColony
Traveller Card Game Dev Team
My name is Jeff, and I am the lead designer for Traveller: The Card Game. It's my great honor to announce this upcoming product here on the CotI boards.
As a longtime gamer and Traveller fan, I've often thought Marc Miller's universe would make the perfect setting for a CCG. Now, thanks to a license we only just recently finalized, we're getting a chance to bring our vision of trade and adventure in the Far Future to you!
I will be happy to field any inquiries, but I've also gone ahead and written up a brief FAQ (the "A" here being "anticipated" since, obviously, nobody has really had a chance to "ask" anything yet).
1) What is this?
Traveller: TCG is a customizable card game set in Marc Miller's Traveller universe. Players each assume command of their own small merchant vessel, in a bid to avoid bankruptcy and pay off their ship before any opponent.
2) How is the game played?
T: TCG is essentially a Victory Point race game, where each player tries to be the first to cross the finish line by assuming and resolving employment opportunities called Contracts. However, over the course of the game, each captain must meet an ever increasing array of expenses. Failure to meet an expense results in bankruptcy and defeat.
For those dastardly players who would rather steal a Credit than earn one, Piracy may be more appealing than mercantile activity.
The game has been designed as a multi-player experience best with two to four players. However, the underlying mechanics of the game allow for solo play, and single player game modes are envisioned and supported.
3) What is the game about?
Captains take charge of ships within the range of typical vessels from a Traveller RPG campaign. Our smallest ship is the 100 ton Scout. Our largest is the 800 ton Broadsword.
Each ship has its own capabilities and advantages, and our objective is to provide a different play experience for each of the iconic vessels.
4) When and how is this happening?
We're not exactly ready to release dates yet, but the answer is "soonish." As for how, we're going to attempt a crowdfunding campaign.
Right now we're in a pre-production phase. The game has been designed and internal playtesting has been completed, and external playtesting will continue throughout this process.
We have raised a budget with which we are securing the necessary materials and expertise to get us to a Kickstarter campaign. We have commissioned art for a small number of sample cards, tokens and graphic design layouts.
Our funding goals are realistic, thoroughly researched and, I believe, entirely obtainable. I'm familiar with Kickstarter horror stories. I myself have backed Robotech: Tactics, one of the great debacles in gaming history. At every single step of our proposal to Marc Miller, we have demonstrated an absolute commitment to respect Traveller and its supporters.
Our Kickstarter will be among the most transparent ever produced, and will include what we believe to be almost unprecedented, a public accounting of how pledged funds are spent.
5) Can I get involved?
Sure! If you'd like to contribute, we can find a way to use you! Going forward, we'll be looking for people willing to playtest the game.
Although as any CotI member knows, Traveller does not mean exactly the same thing to any two people, we are always happy to hear what it means to you, and what you'd like to see in a card game set in its universe.
If you have an interest in learning more about the mechanics, play style or other details, we'd love the chance to engage with you on those topics.
6) This idea sucks!
Well, can't win 'em all. But seriously, nothing has ever been successful without constructive criticism. We consider it an honor to engage with Traveller fans, even if they're not fans of what we're doing. If you have concerns, I want to hear them. If you have a problem, I'll try to address it. You may not agree with my response, but I'll do my best to see you get one.
Thanks!
As a longtime gamer and Traveller fan, I've often thought Marc Miller's universe would make the perfect setting for a CCG. Now, thanks to a license we only just recently finalized, we're getting a chance to bring our vision of trade and adventure in the Far Future to you!
I will be happy to field any inquiries, but I've also gone ahead and written up a brief FAQ (the "A" here being "anticipated" since, obviously, nobody has really had a chance to "ask" anything yet).
1) What is this?
Traveller: TCG is a customizable card game set in Marc Miller's Traveller universe. Players each assume command of their own small merchant vessel, in a bid to avoid bankruptcy and pay off their ship before any opponent.
2) How is the game played?
T: TCG is essentially a Victory Point race game, where each player tries to be the first to cross the finish line by assuming and resolving employment opportunities called Contracts. However, over the course of the game, each captain must meet an ever increasing array of expenses. Failure to meet an expense results in bankruptcy and defeat.
For those dastardly players who would rather steal a Credit than earn one, Piracy may be more appealing than mercantile activity.
The game has been designed as a multi-player experience best with two to four players. However, the underlying mechanics of the game allow for solo play, and single player game modes are envisioned and supported.
3) What is the game about?
Captains take charge of ships within the range of typical vessels from a Traveller RPG campaign. Our smallest ship is the 100 ton Scout. Our largest is the 800 ton Broadsword.
Each ship has its own capabilities and advantages, and our objective is to provide a different play experience for each of the iconic vessels.
4) When and how is this happening?
We're not exactly ready to release dates yet, but the answer is "soonish." As for how, we're going to attempt a crowdfunding campaign.
Right now we're in a pre-production phase. The game has been designed and internal playtesting has been completed, and external playtesting will continue throughout this process.
We have raised a budget with which we are securing the necessary materials and expertise to get us to a Kickstarter campaign. We have commissioned art for a small number of sample cards, tokens and graphic design layouts.
Our funding goals are realistic, thoroughly researched and, I believe, entirely obtainable. I'm familiar with Kickstarter horror stories. I myself have backed Robotech: Tactics, one of the great debacles in gaming history. At every single step of our proposal to Marc Miller, we have demonstrated an absolute commitment to respect Traveller and its supporters.
Our Kickstarter will be among the most transparent ever produced, and will include what we believe to be almost unprecedented, a public accounting of how pledged funds are spent.
5) Can I get involved?
Sure! If you'd like to contribute, we can find a way to use you! Going forward, we'll be looking for people willing to playtest the game.
Although as any CotI member knows, Traveller does not mean exactly the same thing to any two people, we are always happy to hear what it means to you, and what you'd like to see in a card game set in its universe.
If you have an interest in learning more about the mechanics, play style or other details, we'd love the chance to engage with you on those topics.
6) This idea sucks!
Well, can't win 'em all. But seriously, nothing has ever been successful without constructive criticism. We consider it an honor to engage with Traveller fans, even if they're not fans of what we're doing. If you have concerns, I want to hear them. If you have a problem, I'll try to address it. You may not agree with my response, but I'll do my best to see you get one.
Thanks!
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