I agree on a number of points, but I disagree on one point and sorta disagree on another.Originally posted by Klaus:
Hmmmm, have to disagree about CT being that usable.
i) inconsistency - all the various rules aren't consistent with each other, and can be sometimes contadictory
ii) not user friendly - you have to reference dozens of books, without a handy index. Most galling of this is having to use 2 seperate sets of tables for your weapons (LBB1 and Mercenary)
iii) the probability range of 2D6 does not seem to be well understood by many of the designers (see the thread about that that's currently goin gon)
iv) the UWP is awful, it's a false promise, claiming to encode all the useful info about a planet in a 6 number string. In fact, it lacks most of the useful info, just contains enough to restrict the ref (ie, you're looking for a mid tech, low law crime world, and there's none within 20 parsecs of the players), the rules used to generate them are broken and unrealistic, and it encouraged the designers to sell products that were quite literally just pages and pages of numbers. Also, it takes time to learn what each number means. It is irritating to have to constantly refer to definitions (especially when there's no index). I have to keep explaining it to my player (!) all the time, and he's not that slow.
Having said all that, the flavour's fantastic - you just have to cook it yourself, as it were. To make it playable, I had to rewrite all the rules, from combat to chargen, to even skill definitions. In the end I got halfway through and gave up and used T20 (tho I might get round to finish it off).
T20 is probably the closest emulation of CT I've seen, even given the d20 clunkiness.
You have to remember, and no offense guys, that most people on these boards have been breathing CT for 2 decades, and solved alot of the problems when they were nippers. For a newcomer, it may seem simple but is dense as hell when you open it up.
I agree on a number of points, but I disagree on one point and sorta disagree on another.Originally posted by Klaus:
Hmmmm, have to disagree about CT being that usable.
i) inconsistency - all the various rules aren't consistent with each other, and can be sometimes contadictory
ii) not user friendly - you have to reference dozens of books, without a handy index. Most galling of this is having to use 2 seperate sets of tables for your weapons (LBB1 and Mercenary)
iii) the probability range of 2D6 does not seem to be well understood by many of the designers (see the thread about that that's currently goin gon)
iv) the UWP is awful, it's a false promise, claiming to encode all the useful info about a planet in a 6 number string. In fact, it lacks most of the useful info, just contains enough to restrict the ref (ie, you're looking for a mid tech, low law crime world, and there's none within 20 parsecs of the players), the rules used to generate them are broken and unrealistic, and it encouraged the designers to sell products that were quite literally just pages and pages of numbers. Also, it takes time to learn what each number means. It is irritating to have to constantly refer to definitions (especially when there's no index). I have to keep explaining it to my player (!) all the time, and he's not that slow.
Having said all that, the flavour's fantastic - you just have to cook it yourself, as it were. To make it playable, I had to rewrite all the rules, from combat to chargen, to even skill definitions. In the end I got halfway through and gave up and used T20 (tho I might get round to finish it off).
T20 is probably the closest emulation of CT I've seen, even given the d20 clunkiness.
You have to remember, and no offense guys, that most people on these boards have been breathing CT for 2 decades, and solved alot of the problems when they were nippers. For a newcomer, it may seem simple but is dense as hell when you open it up.
I think the exact opposite of CT. It's so minimalistic, it's extremely easy to run a game--any game (not just set in the OTU).Originally posted by Klaus:
Hmmmm, have to disagree about CT being that usable.
(snip interesting comments)
I think the exact opposite of CT. It's so minimalistic, it's extremely easy to run a game--any game (not just set in the OTU).Originally posted by Klaus:
Hmmmm, have to disagree about CT being that usable.
(snip interesting comments)
I think the exact opposite of CT. It's so minimalistic, it's extremely easy to run a game--any game (not just set in the OTU).[/qb]
I think the exact opposite of CT. It's so minimalistic, it's extremely easy to run a game--any game (not just set in the OTU).[/qb]
That style of play can be great when the ref and the players are on the same wavelength.Originally posted by Supplement Four:
Classic Traveller GM: "Um, I made it up."
Modern GM: "You made it up! Well...uh...what does it do? How can you know anything about it if its not printed in an official supplement?"
...
Modern GM: "Well, I don't think I'll allow that in my game. It's not 'official', and I'm not sure if I like it. And, besides, I think you were making all that up as you went along."
Classic Traveller GM smiles because Modern GM just doesn't get it: "I was."
That style of play can be great when the ref and the players are on the same wavelength.Originally posted by Supplement Four:
Classic Traveller GM: "Um, I made it up."
Modern GM: "You made it up! Well...uh...what does it do? How can you know anything about it if its not printed in an official supplement?"
...
Modern GM: "Well, I don't think I'll allow that in my game. It's not 'official', and I'm not sure if I like it. And, besides, I think you were making all that up as you went along."
Classic Traveller GM smiles because Modern GM just doesn't get it: "I was."
The quality of your players is important, no doubt.Originally posted by Red Walker:
When the ref is just making stuff up to antagonize the players, it can be a serious turn-off.
The quality of your players is important, no doubt.Originally posted by Red Walker:
When the ref is just making stuff up to antagonize the players, it can be a serious turn-off.
The Games Master is the coach of the team. One of the duties the title of GM holds is to help his players grow in their ability to role play.Originally posted by AviH:
Some players will demand the supplement ISBN and page number...
The Games Master is the coach of the team. One of the duties the title of GM holds is to help his players grow in their ability to role play.Originally posted by AviH:
Some players will demand the supplement ISBN and page number...