As a relatively new inductee to the Traveller hall of geekery

D) going on about a year and a half of actual ownership of the game now, I'm going to have to say that I don't think that Trav is dying or dead. It's a relatively strange property, to be sure - the various versions and its history are pretty convoluted and hard to sort through, but the information is all there and pretty readily available through Google-fu. And while it may not have the market coverage enjoyed by the larger games, it certainly still has a following - certain boards I visit that I'm fairly certain have a decent age spread have had long Traveller discussions. Infrequently, but the threads were long when they appeared. I think that's a good sign, at least. Of course, I can't verify whether all the people posting in those threads were also spread along the generations or if they were collections of old hands, but eh.
As some background, I've been into Traveller as a concept for... going on four or so years now. I'm 18 now and I first encountered Traveller through music, as it were. (The Lord Weird) Slough Feg's Traveller album enraptured me (I've got it playing at the moment even) and I did a bit of wiki digging once I found out it was based on a game. Still, I didn't really know how to get into it or whether it was still alive, so I wrote it off as a thing that a geek like me, stranded in the middle of the rural wasteland (no offense meant to other rural dwellers by that - I'm just miles and miles away from any game store or gaming group). Then Mongoose comes along with Mongoose Traveller, and I'm hooked. Completely. I've got proof in front of me that Trav is alive and well, has been taken on by somebody and is printing now.
Fast forward to now and I'm houseruling the system extensively in preparation for a game I'm eventually going to get off the ground, have a full sector in various states of being finished and am considering doing a detailed write-up of a small collection of worlds to maybe release on this forum. I've got a solid concept of MTU and am trying to learn some astrophysics basics in order to better design my setting.
And all this because I happened across a metal album with an astounding story to tell. I used to be a fantasy buff before then - now I still enjoy fantasy but sci fi is my passion.
So I don't think the massive backlog of systems or the system turnover is really
that big of a problem - because given the way (for lack of a more delicate way to phrase it) the Traveller franchise under GDW exploded into conflagaration, the history of the game requires an existing interest and a lot of digging to do. For the most part, I think, gamers are going to see the
current system on the shelves, and that's what's going to capture their interests.
Granted, this is just my perspective, and maybe I'm out of touch with other young gamers myself, I'unno. I've had friends tell me I'm in my mid-thirties at heart. But I'd say the way to increase the number of Traveller players would be to support the current edition and try and get it out there however you can - an official marketing plan in addition to this would be absolutely great, of course, but I think that lies in Marc's (and Mongoose's) hands.
One thing I think would be great would be for the FFE site to get a remodelling - if I knew more HTML/CSS I might offer to redesign the site a little bit myself, if Marc was willing to let other people muck with it. Because, and I don't mean this in a truly insulting way, but... the site is ancient. It's an absolute design fossil and really looks out of place on a modern internet.
...Okay, I rambled there a bit (a lot) but I hope I at least got my thoughts out there. As an aside, the Traveller album by Slough Feg is really, really incredible if you're into that sort of music - I'd heavily recommend anyone who didn't know about it before to go and check it out.
