Supplement Four
SOC-14 5K
I posted this in another thread, but the idea is kinda neat. I thought it deserved it's own space.
Copied from a part of my post in a different thread:
An interesting idea for Traveller (something I'd expect to see in a magazine article) would be the description of a "market" that exists for Ship Owners.
Shares in vessels would be traded like stocks into today's real world market. Value would move up and down. Ship payments would be used to pay dividends to share holders. Share holders would be unseen multiple people on various worlds.
There's always a question about how a character is supposed to come up with the 10% down payment to buy this multi-million-credit vessels in the first place. The answer to that could be--the ISSM (Imperial Ship Shares Market).
"Hey, what's the 'issum' doing today? Is it up or down?"
Characters could even dabble in the market with their extra funds.
Large shipping lines, like Tukera, would be your steady growth shares. They'd be expensive, but, like T-Bills or a CD, they're almost guarranteed to pay you a small profit over a period of time. These would be akin to "grade A" stocks.
This would be a good way for a GM to tie up some extra money the players have made from speculative trade and such. The players can't touch the money for, like, a game year, or they pay a healthy penalty. But, if they leave it in, they'll get a small percentage return on their money.
A campaign goal could be to garner enough profit from speculative trade to buy enough of these types of shares in the ISSM market so that the dividend pays the ship's annual overhaul every year.
Investment in shares for the one-off tramp freighters (player-style vessels) would be quite risky. These would be akin to junk bonds or penny stocks. But, if you hit with one of them, your return is likely to be astronomical--big return on a small investment.
Like the lottery, people on several worlds in the subsector would invest in these things since they're cheap. They're likely to lose money, but the investment is small. And, if you hit--you hit big.
All sorts of interesting angles come to the GM's fingertips with this. If the players decide not to pay their ship payment (which is used to pay dividends and returns on shares in the ISSM), then the GM can have agents from a government enforcement agency come after them (kinda the FBI meets the SEC).
How about that for an idea to "grow" the Traveller universe.
A word of caution. If you use this idea in your game, keep it simple. See how simple ship payments are in CT? In the real world, they'd be a lot more messy. Keep it fairly simple and easy to keep track of.
The ISSM market should be a simple mechanic to add to the game too.
Whaddya think? I think it's neat.
Copied from a part of my post in a different thread:
An interesting idea for Traveller (something I'd expect to see in a magazine article) would be the description of a "market" that exists for Ship Owners.
Shares in vessels would be traded like stocks into today's real world market. Value would move up and down. Ship payments would be used to pay dividends to share holders. Share holders would be unseen multiple people on various worlds.
There's always a question about how a character is supposed to come up with the 10% down payment to buy this multi-million-credit vessels in the first place. The answer to that could be--the ISSM (Imperial Ship Shares Market).
"Hey, what's the 'issum' doing today? Is it up or down?"
Characters could even dabble in the market with their extra funds.
Large shipping lines, like Tukera, would be your steady growth shares. They'd be expensive, but, like T-Bills or a CD, they're almost guarranteed to pay you a small profit over a period of time. These would be akin to "grade A" stocks.
This would be a good way for a GM to tie up some extra money the players have made from speculative trade and such. The players can't touch the money for, like, a game year, or they pay a healthy penalty. But, if they leave it in, they'll get a small percentage return on their money.
A campaign goal could be to garner enough profit from speculative trade to buy enough of these types of shares in the ISSM market so that the dividend pays the ship's annual overhaul every year.
Investment in shares for the one-off tramp freighters (player-style vessels) would be quite risky. These would be akin to junk bonds or penny stocks. But, if you hit with one of them, your return is likely to be astronomical--big return on a small investment.
Like the lottery, people on several worlds in the subsector would invest in these things since they're cheap. They're likely to lose money, but the investment is small. And, if you hit--you hit big.
All sorts of interesting angles come to the GM's fingertips with this. If the players decide not to pay their ship payment (which is used to pay dividends and returns on shares in the ISSM), then the GM can have agents from a government enforcement agency come after them (kinda the FBI meets the SEC).
How about that for an idea to "grow" the Traveller universe.
A word of caution. If you use this idea in your game, keep it simple. See how simple ship payments are in CT? In the real world, they'd be a lot more messy. Keep it fairly simple and easy to keep track of.
The ISSM market should be a simple mechanic to add to the game too.
Whaddya think? I think it's neat.