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It's Finally Over.

For whatever reason, local player interest in a Traveller campaign, and my own interest in maintaining a Traveller campaign, have all but evaporated. I've put my books away, filed the character sheets, dice, deckplans, and charts in a box somewhere in the garage. Maybe someday all of that stuff will be of interest to somebody. Maybe my as-yet-unborn grandkids will dig it all out and ask grampy to play. But for the present ... well, I should have seen this day coming.

Thanks for the ride, Mr. Miller!
 
Hmm. Playing the psychologist for a moment:
You've put them away, not thrown them away - that's a promising sign. :)

Sounds to me like you need a bit of a change, from the locals and from the GM seat - like a player role in a PbP game... :D
 
Well no need to do it all the time take some time off and enjoy other things. There are many here who do not play Had 4 sessions early this year besides that nothing for a year. So take soem time off find a group that is closer to your style of play or do something else.
 
i think i'm going into a non-group time too. but the wonder of CT is all the fun you can have with it as a solitaire game!

again, good you haven't thrown out your stuff. best of luck.
 
Well, if you'd like to go for an online game, I might be up to it.

We had one going with aMSN (google for it) it's like MSN Messenger,
the only trouble was people sprinkled around the country in different
time zones and people not showing up, late, early, etc.

I'm in So Calif, myself and that way you have a better chance of
everyone being together (not always but a better chance).

There's another guy nearby me, he might be willing (he's on these
boards) but I haven't heard from him in weeks.

So think about it. I was hoping to wait for the end of summer for
some coolness (head to head), but online isn't too bad.

Maybe around late October - November.

I prefer GURPS Traveller but any incarnation will do and usually run
a more or less "stock" setting with some extra flavor.

>
 
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For some of us, this never ends. Somehow, Traveller infiltrates our very lives. Something always keeps us close by.

Even when other games kept me going, either GMing, playing, Storytelling or writing, Traveller never stayed far from my thoughts.

See you again. Real soon.
 
I still these forums occassionally, so in response...

Yes, I still like the game (in theory, at least).

No, I have not thrown anything away ... yet.

Yes, I would still be interested in playing or refereeing.

No, PbM/PbP does not interest me.

Yes, I've had a few bad experiences - PbM/PbP being foremost among them.

And by "Finally," I mean that my frustration at trying to keep a game going - or even at finding players - has been increasing for a few years, and that I've finally stopped hoping for the RPG environment to improve, or for a group of dedicated and self-motivated players to suddenly materialize within a few miles of my home. It's like trying to hold together a 40-year old rock-and-roll band when the other members are more concerned with families, yardwork, and holding on to a job long enough to retire with a pension.

We'll see what the future brings.
 
...by "Finally," I mean that my frustration at trying to keep a game going - or even at finding players - has been increasing for a few years, and that I've finally stopped hoping for the RPG environment to improve, or for a group of dedicated and self-motivated players to suddenly materialize within a few miles of my home. It's like trying to hold together a 40-year old rock-and-roll band when the other members are more concerned with families, yardwork, and holding on to a job long enough to retire with a pension.

QFT. I think a lot of us hear that loud and clear :(

...I sometimes worry those of us who want to play are the crazy ones :D
 
And by "Finally," I mean that my frustration at trying to keep a game going - or even at finding players - has been increasing for a few years, and that I've finally stopped hoping for the RPG environment to improve, or for a group of dedicated and self-motivated players to suddenly materialize within a few miles of my home. It's like trying to hold together a 40-year old rock-and-roll band when the other members are more concerned with families, yardwork, and holding on to a job long enough to retire with a pension.

It can be difficult (and more difficult than before) but not impossible. Not even near impossible.

You have to broaden your horizons. Use the net or local game stores to find players around you. If you don't live in the sticks, there's probably someone around you that plays--and someone in your peer group.

Once I start talking about it, I'm amazed at how many people where I work say, "Oh yeah, I used to do that, years ago. It was fun!"

Now, it's time to reply, "Well, how about we do it again? It will be like a Friday night, bi-weekly poker night! We'll do it for 3 or 4 hours and then call it a night. You up for it?"

I've found that two or three players and a GM is an ideal set-up. Just enough people for diversity, but not too many schedules to juggle.

People that have similiar interests (read science fiction and fantasy, like comic books, PC gamers, people who gamed 'way back when') are good candidates.

As I said, you only have to find one or two. Boom. You've got a game.

Heck, look at the people on this list. Brokers, lawyers, Ph D's. All types of professionals, many (most?) of them in their 40's already.

I game can be had if the will is there, and you think outside of the box. The net is a great way to find people these days.
 
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I think I reached the same point you did a number of years ago. I still loved Traveller, though, and took my interest into a new direction - background development, and that eventually morphed into not just writing my own sorry excuses for bad background ideas, but taking a look at what other people were writing, and stuffing them into my 'Black Hole of Quality' [TML reference]. Somewhere along the line, that morphed into another idea, and Freelance Traveller has been going strong for probably about 15 years now...
 
I played Traveller from 1983 to 1990, then everything dried up (I also moved to another state).

I tried to get a game going in the other state in 1996, but we never got past chargen.

After yet another move to another state, I finally got a Traveller game going in 2003... which lasted for well over a year. Nothing since then except this board.

However... "I have not yet begun to Traveller" is my war-cry... never give up the ship-creation... just put it aside until the stars (and stargate) again align themselves.
 
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I found a similar problem in the eighties. I spent over a decade doing solo CT and writing house-rules before I discovered the Interweb and learned that there was a whole Traveller community out there, and the option to play over the net. (In the meantime, MT and TNE had passed me by).

I play exclusively over the net now - not from choice, but it seems to be the only way to find players (and books and miniatures) these days - you have to move with the times. I haven't had S4's luck with FTF.

I've had a few bad or frustrating experiences with PbP, mainly to do with players dropping out without even the courtesy of a goodbye, or posts getting less and less frequent, and eventually fizzling out, but IIRC I had the same problems with FTF, so I can't really blame the medium.

I've yet to play VTT, that has some of the advanteges of FTF - the visuals, the presence and the spontaneity - but it also has the disadvantages - getting people together at the same time on a regular basis.

PbP isn't all bad, though; I have a regular game that's still going strong after four years. It's just a matter of getting the right people together - just like FTF. :)
 
Well there's your problem, your flux capacitor is installed backwards, you're travelling into the past man, last time I saw this the guy, Merlin I think was the name...

;)

I fixed it... ok? :)

I was trying to finish up quickly, because my players had arrived for my Gamma World 2E game, and they needed their Ref to quit messing around in the far future and get back to the (relatively) near future!
 
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I went through the same thing with bridge. In fact I once missed playing in an interesting Traveller vs AD&D session to play in a duplicate bridge tournament because I couldn't do both on the same day. (Probably should have played Traveller that weekend as I don't think I did very well in that particular bridge tournament.) I went through a change in life and dropped bridge completly for 19 years, even though I played around with the Traveller on my own during that time. Duplicate bridge has become far less popular, but online bridge is a big thing these days. Maybe one day we will be able to see a similar rebirth for Traveller and other old time favorites via the net. Just needs the right programer(s) to get the bug.
 
Traveller is just one more way to enjoy science fiction. Keep reading and enjoying the genre, fiddling with ideas, chatting on forums, and who knows? Sometimes things like game groups coalesce at unexpected times and in surprising ways.

Steve
 
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