Originally posted by Maladominus:
Black Globe:
Please let me know how the 50 Starbases supplement is (once you get it). I've been interested in picking that one up as well. Having deckplans and source material for starports/starbases sounds immensely useful for CT.
Quick impression: Like a number of Judges Guild materials, this is meant to inspire the referee with ideas rather than provide material whole-cloth.
The maps are utilitarian, showing building outlines and landing pads plus a bit of terrain around each starbase. There's a long list of potential features for the ref to add to the map. There're also a few pages on starbase ops with some good ideas.
I prefer the outline + inspiration approach to the "plug-and-play" style of supplement - rarely do I find a book that I will use as-written, and since I know I'm going to customize things anyway, I like supplements that provide a framework on which to build.
The sacrifice is that you still need to do some prep work to use the material in-game - referees expecting to be able to flip to a page and have everything detailed could be disappointed.
I also received one of the two sector maps (Glimmerdrift Reaches) that I ordered. (Ley Sector shoud arrive later this week.) As mentioned elsewhere in this thread, the maps are quite basic, but overall I like the supplement - some of the ideas underlying the setting are quite interesting and there's plenty of implied intrigue and tension to drive adventures across the sector. (One in particular is really cool, but since it's referee-only text, I'll refrain from revealing it here...
![Wink ;) ;)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png)
)
I like these products for the same reason I liked the
Wilderlands of High Fantasy setting for
Dungeons and Dragons many years ago - they provide a framework that starts my referee-brain ticking over: "How did the planet get like that? What happens when these two civilizations come into contact?"