Because the stars aren't obriting the galaxy at the same speed, your target system is moving relative to your system on the order of 10s of km/sec. Over the course of a week long jump, that is some multiple of 6M km - far more than the 100D limit of a planet we can roll up. So now you have a situation where you could jump in as close to a planet as your accuracy because the 100D limit won't be anywhere near that target when you initiated.
This an interesting ramification.
Consider this contrived case.
The planet to which the ship is jumping, Just So Happens to be directly in front of the ship, even though the ship is parsecs away. Also, the combination of the star system and planet orbit Just So Happens to give the vector of the planet relative to the ship to be moving directly away from the ship. Simply, if the ship is "standing still", the planet moves away.
This means that if the ship wanted to arrive as close to the planet as possible, the navigator will want to take in to account the velocity of the planet and plot where the planet will be in one week.
At which point, the ship jumps.
Now.
If were using the "yank ships out of jump" rules which happens AT THE START of Jump, then while the ship will arrive in the correct system, at the correct time, the ships position will be based on where the planet was at the START of Jump, not end of Jump. Because the planet is "in the way" of the planned destination, which is the planets position one week from now.
Now, if were using the "100D when leaving Jump" rule, then the ship will arrive closer to the planet. The beauty of this 100D rule is that the actual timing of the arrival is less vital, since the planet will force precipitation at 100D no matter what, the 10% window is less dangerous. "Oops, I arrived late and smacked in to the planet" (which no navigator would plot for, but...anyway).
So, it's an interesting little twist on routine operations. "Due to the planets orbit we're going to be arriving a little late and spend more time docking than normal."
I'm of the "plot to arrive in front of the planet ilk" so as to strive to always arrive at the 100D barrier of the planet, with my vector going headlong in to the planets path to shorten arrival time by any amount possible.