Bishop Odo
SOC-12
Thanks for the info, I found a good description in MT last night, I also found a rather long posting on How Jumps Work at the Traveller Mailing List, which I just joined. More stuff to read and digest, yeah
You're on the right track though. Don't worry, what you're seeing (between CT, High Guard, MT, TNE, T4) has always been a problem. Most long time traveller players are either masochists or gearheads, and for people who had to figure out how to carve their own D20's "way back when", coping with a little rules inconsistency wasn't a big deal.--------------------------------------------------------------------------------
I agree with you Uncle Bob, the final answer is of course, “that’s just the way it works”. However as a game master and player, I like to be consistent with my rulings and have some background codified to rely upon. I like to encourage players to get into their roles by using the idioms or chrome of the universe. BigBadRon Idea about integrating the T20 and MT canon follows my thinking. I have read the Starship operators manual, worth the price I might add, and a long article from the Traveller mailing list on “How Jumps work,” which has a unique view that venting hydrogen during the jump help create and maintains the jump field bubble. While the venting of hydrogen is not necessary canon, I think I can live with it, and changing the fuel requirement would create more problems than it would solve.
In Ct there are three systems installed in the engine room: The jump drive, the maneuver drive, and the power plant. The jump drive requires its own fuel to enter jump space, but it also requires some energy input from the power plant, since the minimum size of the power plant depends on the size of both the jump drive and the maneuver drive.Originally posted by Bishop Odo:
I have done some further research and found differences in the various edition of traveler. T20 jump engines have a EP requirement that is derived from the ships power plant, pg 265, in addition to the required hydrogen fuel. MT requires only hydrogen fuel to be provided to the jump drives and the drives itself produces the power.
Originally posted by rancke:
The below line, cut from the post is slightly in error:In Ct there are three systems installed in the engine room: The jump drive, the maneuver drive, and the power plant. The jump drive requires its own fuel to enter jump space, but it also requires some energy input from the power plant, since the minimum size of the power plant depends on the size of both the jump drive and the maneuver drive.
The way I explain that is that the jump drive does two things: It creates a hole into jump space and shoves the ship through that hole and it creates and maintains a bubble of Real Space around the ship. The jump fuel is used for the first purpose and the power plant delivers the power needed to maintain the second.
You could have a jump drive shove the ship into jump space without the protective bubble, but you wouldn't have much ship left after a week in jump space.
Hans
"the power plant, since the minimum size of the power plant depends on the size of both the jump drive and the maneuver drive."
From FFE 001 Books 0-8: The Classic Books Book 2 Starships p13 The Engineering Section entry 4th line starting with "required. In all cases, the power plant letter must equal or exceed either the maneuver drive letter or the jump drive letter, whichever is higher."
From GDW LBB 5 HG 1979 Rev 1? (the #1 is missing) page 23 Column 2 Drives 4th paragraph (last entry above Fuel: "On any given ship, the power plant number must at least equal the higher of the jump drive number or the maneuver drive number."
From GDW LBB 5 HG 1980 Rev 0? (the #1 is present) page 22 Drives 3rd paragraph (last entry above Fuel): "On any given ship, the power plant number must at least equal the jump drive number or the maneuver drive number, whichever is higher."
From FFE 001 Books 0-8: The Classic Books Book 5 HG p22 The Drives 3rd paragraph (last entry above Fuel): "On any given ship, the power plant number must at least equal the jump drive number or the maneuver drive number, whichever is higher."
From TNE FF&S (1993 & 1993 Mk I, Mod 1 Jan 1994) p13; Column 1; "Step 7: Power Supply - The ship needs a power plant to provide electric energy to various subsystems as well as to power the maneuver drive (assuming one is installed)." I do not know if this is part of the TNE errata that added the jump drive or not. I applied the rules from CT to this part of the design.
From MT: Referee's Manual (1987 Rev 2) page 64: "Select a power supply combination for the craft from the list of various powerplants below. Install as many kiloliters as are necessary to achieve the desired power supply."
From Marc Miller's Traveller (1996) p95; top of column 1 Step 8: Power Plant - All vessels require a power plant to provide electrical power to run the ship's systems. Total the power required for all systems. Select power plants from the table below until the power requirement has been met. You can add the power output of more than one plant to meet the total power requirement."
GURPS Traveller (1998,1999 Rev 1) appears to have the power plant automatically equal the power requirement for all systems installed. However, on
p.153 Step 5 4th paragraph "Engineering: All ships require a single enegineering module."
I wrote "In CT" (OK, OK, actually I wrote "In Ct" because I mistyped). Where's the error? The effect of the rule you quote is that the power plant must always at least equal the jump drive. It's not my fault that the MT writers missed the implications of that.Originally posted by Thomas Rux:
The below line, cut from the post is slightly in error:
"the power plant, since the minimum size of the power plant depends on the size of both the jump drive and the maneuver drive."
From FFE 001 Books 0-8: The Classic Books Book 2 Starships p13 The Engineering Section entry 4th line starting with "required. In all cases, the power plant letter must equal or exceed either the maneuver drive letter or the jump drive letter, whichever is higher."
From GDW LBB 5 HG 1979 Rev 1? (the #1 is missing) page 23 Column 2 Drives 4th paragraph (last entry above Fuel: "On any given ship, the power plant number must at least equal the higher of the jump drive number or the maneuver drive number."
From GDW LBB 5 HG 1980 Rev 0? (the #1 is present) page 22 Drives 3rd paragraph (last entry above Fuel): "On any given ship, the power plant number must at least equal the jump drive number or the maneuver drive number, whichever is higher."
From FFE 001 Books 0-8: The Classic Books Book 5 HG p22 The Drives 3rd paragraph (last entry above Fuel): "On any given ship, the power plant number must at least equal the jump drive number or the maneuver drive number, whichever is higher."
I wrote "In CT" (OK, OK, actually I wrote "In Ct" because I mistyped). Where's the error? The effect of the rule you quote is that the power plant must always at least equal the jump drive. It's not my fault that the MT writers missed the implications of that.Originally posted by rancke:
</font><blockquote>quote:</font><hr />Originally posted by Thomas Rux:
The below line, cut from the post is slightly in error:
"the power plant, since the minimum size of the power plant depends on the size of both the jump drive and the maneuver drive."
I have contention with your notion that they are real. These are theories that deal in highly speculative 'potential' technologies and are no real than any other science fiction method of FTL space travel.Originally posted by Uncle Bob:
.....van den Broek, Miguel Alcubierre, and the Alcubierre drive are real. Do a websearch.