If it hits and penetrates defenses it causes the target ship to undergo a misjump.
But, (1) does the target have to be jumping?
(2) does the target have to have fuel to expend?
I was thinking of possibly have an old Ancients site have one as an automatic defense and wondered how to administrate it. Most important - can it be set to send the target to a specific location or would it just cause a micro jump and just make it go away for the week?
No, the target can be anything a ship can use a spinal weapon on.But, (1) does the target have to be jumping?
Nope - the target is forced into jumpspace.(2) does the target have to have fuel to expend?
Hmm, now this is the really interesting question.I was thinking of possibly have an old Ancients site have one as an automatic defense and wondered how to administrate it. Most important - can it be set to send the target to a specific location or would it just cause a micro jump and just make it go away for the week?
I seem to recall it being described as sending the target into jumpspace, independent of the target's ability or desire to be in jumpspace. In other words, it's a clean killer. Target goes into jumpspace and is obliterated as it isn't prepared or able to protect itself from raw interaction with jumpspace.
Jump Dampers are on MT RM p72; bay weapons. (50 and 100Td, TL21, factors 1 and 2, 100 or 200 GW, MCr120 or 200)
I suppose it depends on the nature on jumpspace IYTU.I have never thought of it this way, and it doesn't make sense to me. It sends the object/ship into a jump. I look at a jump as creating a small 'tunnel' or 'worm hole' though space/time. The jump projectors create that effect on the target. Now the jump it self doen't harm the target at all, but where the target ends up ....... there is a whole lot of emptyness in space. Roll a misjump and see where they end up.
-Swiftbrook
D'Oh
Yep, couldn't see them for looking lol
Thanks Aramis.
Now this could be considered an auto-kill, or a kindly ref may allow a jump drive equipped ship to fire up its jump engine in an attempt to survive.
Hmm, now this is the really interesting question.
By the rules the target is subjected to a misjump - d6xd6 parsecs in a random direction for a random time..
But at really high TLs (JP is TL21 - Ancients were up to TL35 IIRC) I wonder if the ancients could have fine tuned the jump projector to allow just what you suggest - pick the length of the jump and time in jumpspace.