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Jumpspace question - variant neutral (I think)

What happens when a ship in jumpspace launches a missile? Does the missile drop out of jumpspace?

I've got a ship in jump scenario I'm working on and if the players try to escape in the Gig, what happens?
 
If the leave the jump bubble around the ship (which is pretty close to it), they are Lost.

I don't really know if they simply never leave jump space, are out right destroyed, or what. But, in general, things the leave the jump bubble around the ship in jump space are "lost". They Go Away.
 
Something as large as a Gig leaving the ship might cause a misjump for the ship as well.

But, yeah ... the gist has always been you can't leave a ship in jump and survive and nothing leaves Jump early.
 
What you want to happen happens. You are the referee.

If you want to kill the entire party off if they try such a stunt warn them ahead of time what the likely outcome is.

But...

you may want to send them in a gig to a far away system to continue their adventures, you may want hem rescued my a more advanced race, you may want them to be the lucky on in a trillion trillion who just drop back into normal space.

Go with the adventure you and your players want to have.
 
next question

crewed ship jumps, during jump crew dies (long story).

When the ship reenter's real space / exits jumpspace, what is its "condition?"

a - does a sophont need to actively end the jump or does that happen automatically?

b - when ship ends its jump, are all the windows shuttered and the external running lights off? (IIRC looking at jumpspace makes you insane [old wive's tale?] and you don't need to running lights on in jump space.

c - when a ship exits jump is it still moving / accelerating at the speed it entered jump space? Does a ship need to be moving to enter jump space?
 
crewed ship jumps, during jump crew dies (long story).

When the ship reenter's real space / exits jumpspace, what is its "condition?"

a - does a sophont need to actively end the jump or does that happen automatically?

b - when ship ends its jump, are all the windows shuttered and the external running lights off? (IIRC looking at jumpspace makes you insane [old wive's tale?] and you don't need to running lights on in jump space.

c - when a ship exits jump is it still moving / accelerating at the speed it entered jump space? Does a ship need to be moving to enter jump space?
a - ship exits automatically.

b - referee choice, but not unreasonable

c - yes. Its vector when it entered jump is retained when it exits jump. However, it is also common for ships to come to a complete stop before entering jump so they will be at a full stop when they exit. There is a + or - 16.8 hour window for when a ship will arrive in the system, so you are never sure where the ship will be relative to the planet. Being stopped makes it easier to plot a course forward or back to get to the planet. Again this will be a referee choice with either option valid based on the crew expectations when they jumped.
 
crewed ship jumps, during jump crew dies (long story).

When the ship reenter's real space / exits jumpspace, what is its "condition?"

a - does a sophont need to actively end the jump or does that happen automatically?

its automatic and happens without operator intervention.

b - when ship ends its jump, are all the windows shuttered and the external running lights off? (IIRC looking at jumpspace makes you insane [old wive's tale?] and you don't need to running lights on in jump space.

depends on the standard operating procedures of the ship and its operators. but I imagine that the swtich on of running lights and such could be automatic and done by the ships computer (once it detects the exit form jumpspace)

c - when a ship exits jump is it still moving / accelerating at the speed it entered jump space? Does a ship need to be moving to enter jump space?


to my knowledge, canon does not say one way or the other, but the standard assumption I have seen Is that a ship arrives with zero or near zero velocity. however, it will "fall" towards the planet it was aimed at (or, if the jump exit was outside the gravity well of the planet, towards the sun), so any rescue/salvage effort will need to match velocities and/or alter the course and speed of the dead ship so it doesn't slam into the planet.
 
On the later point canon is crystal clear - you retain your normal space vector through jump and exit with it.
T5 has added that reaction drive engines can alter their real space vector while in jump.

Marc has also made jump space observation a thing in his Agent of the Imperium novel.

Finally, since I am doing this in reverse order, jump exit is effectively fixed at the time of jump entry - after your week in jump space you will precipitate back into normal space even if the entire crew is dead and the computer can still run the jump drive.
 
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