Considering that it's 21 High/Middle it wouldn't be that hard to fill,Fun thing is looking at that graph and realize that the 600 ton Subsidized Liner (Type-M) has accommodations for up to 21 high passengers.
Given the above realities of probabilities for high passenger ticket demand ... pretty much the only (reliable!) way to fill up those staterooms with high passengers is to have a pre-planned route plot in order to declare multiple destinations at each starport stop along the route. So instead of working a single destination per jump, the Subsidized Liner is working multiple destinations per jump and operates on a "rolling basis" between a collection of Population: 8+ worlds, with everything in between being "jump over" territory.
So the Subsidized Liner is basically "picking and choosing" the larger passenger markets (so as to "make it up in volume") and then leave the lower end markets to the free traders and feeder lines working the "smaller" worlds on the map.
Your critique ignores the following paragraph where it makes clear a jump 3 ticket is one ticket, whereas 3 jump 1s to the same destination is 3 tickets.Considering that it's 21 High/Middle it wouldn't be that hard to fill,
Any planet that is 8+ POP will yield and average of 15 High+Middle passengers.
Throw in a +3 modifier for a POP 8 plus destination, and that climbs to 21.
With a 75% Demand of 12.
So if it's between 2 world of POP 8+ you'll have 15 passengers 75% of the time.
IDK if I buy the multiple destinations approach,
The ticket cost if fixed, regardless of distance.
"Passage is always sold on the basis of transport to the announced destination,
rather than on the basis of jump distance."
So if you take on a Passenger to a destination that is 2 jumps away you're on the hook for 2 rounds of life support, if it's a Middle Passenger you're taking in 8,000 Cr, and paying 4000 Cr for life support.
That's 4,000 Cr profit in 2 jumps for 4 tons of space. But, that same space would make 8,000 Cr hauling 2 trips of cargo.
View attachment 5644
Your critique ignores the following paragraph where it makes clear a jump 3 ticket is one ticket, whereas 3 jump 1s to the same destination is 3 tickets.
The answer to that question gets more complicated than what a Referee needs to know/adjudicate for a PC starship (exclusively).In which case it would work out well for the operators, but who'd buy two Jump 1 tickets when you could buy one Jump 2?
A scenario where you are on one of these low pop planets, merchants have a copy of Spank’s Merchant Prospectus and avoid them like the plague.In which case it would work out well for the operators, but who'd buy two Jump 1 tickets when you could buy one Jump 2?
TNE had an interesting mechanic that gave a bonus to getting passengers based on character's skills.A scenario where you are on one of these low pop planets, merchants have a copy of Spank’s Merchant Prospectus and avoid them like the plague.
J1 trader in is the only boat out of system, don’t know when the next one comes through, it probably won’t be a J3, and the marshal might figure out who heisted the grav train. Time to go…
One could homerule per parsec rates and the higher jump ships become more viable to risk smaller pops.
Alternatively, adding a desirability factor, say plus 1D for the jump number -1 for both cargo lots and each category of passenger could give the flavor of fast movers getting preference in a per jump fee RAW mechanic.
TNE had an interesting mechanic that gave a bonus to getting passengers based on character's skills.
Service for High passengers,
Legal/Admin for Middle
and Streetwise for Low/Steerage.
In many ways, it is like a CRUISE SHIP where the price is PER DAY. Slow or fast ... many stops or few ... it is a PER DAY price to rent the room.So if you can reach a destination in 1 jump, you can only sell single tickets to that destination.
If you need to make 3 jumps to reach a destination, you'll be selling three tickets to get to that destination.
In either case, the range/number of parsecs traveled makes no difference.
1J3 = 1 ticket
3J1 = 3 tickets
It's really just that simple.
Just FYI ... MT errata:Looking at the Cargo numbers for Megatraveller, They are a good bit different.
There is alot less cargo moving in the MT era, Majors lots are 1D6+10 tons instead of 1D6*10 Tons.
So 11 to 16 tons vs 10 to 60 tons.
Minor lots are 1D6+6 tons instead of 1D6*5 tons.
So 6-11 tons instead of 5-30 tons.