for an upcoming pick up game I've generated a bunch of random characters (for Careers) for the players, though I used book 1 I've used skills from later CT books. they are
8A5899 Marine O2 Terms 3
Large Blade (Cutlass) 2, Handgun (Revolver) 1, Combat Rifleman (ACR) 2, Tactics 1, Grav Vehicle 1, Vaccsuit 0, Brawling 0, Computer 0
27,000cr
after Failing to enlist in to the Scouts <Character> was drafted in to the Marines and was soon commissioned, and promoted to Captain due to much combat, spent an uneventful 2nd term working with Air/Raft & G-Carriers and with Cutlasses in their 3rd term before mustering out.
977897 Merchant 04 Terms 3
0g Weapons 1, Bribery 1, Vaccsuit 1, JOT 2, Electronics 1, Pilot 2, Navigation 2, 0g Combat 0, Brawling 0, Computer 0, Streetwise 0, Grav Vehicle 0
50,000, Combat Snub Pistol
After leaving School <Character> got a job as a Navigator & Co-pilot on a Smuggling Ship for many years <Character> proved useful through both Finesse & Action jobs. Staying on as Pilot & First Officer after the ship went Legit.
595BC2 Merchant O2 Terms 6
Gunnery 1, Vaccsuit 2, Steward 1, Streetwise 2, Computer 1, Medical 1, Mechanical 1, 0g Combat 0, 0g Weapons 0, Grav Vehicle 0
42,000, Cbt Snub Pistol
After the Merchant Academy <Character> was given the job as a Steward and promptly started a side business, <Character> would learn most jobs in the Pursers department short of actually being a Purser. It wouldn't be until just before they was given a forced redundancy due to emerging health problems related to age and workplace injuries (Failed aging rolls) they would be promoted to Assistant Purser.
99A666 Army O2 Terms 1
CBT Rifleman (Assault Rifle) 2, SMG 1, Pole-arm (Bayonet) 1, Small Blade 1, Gambling 1, Leader 1, Computer 0, Ground Vehicle 0, Vaccsuit 0
ACR
<Character> was a Cadet throw School though not academically gifted enough for the Academy they had enough "Soldierly Talent" to be sent to OCS and promoted, but was soon detached to Reserve duty due to an over abundance of junior officers.
8A5899 Marine O2 Terms 3
Large Blade (Cutlass) 2, Handgun (Revolver) 1, Combat Rifleman (ACR) 2, Tactics 1, Grav Vehicle 1, Vaccsuit 0, Brawling 0, Computer 0
27,000cr
after Failing to enlist in to the Scouts <Character> was drafted in to the Marines and was soon commissioned, and promoted to Captain due to much combat, spent an uneventful 2nd term working with Air/Raft & G-Carriers and with Cutlasses in their 3rd term before mustering out.
977897 Merchant 04 Terms 3
0g Weapons 1, Bribery 1, Vaccsuit 1, JOT 2, Electronics 1, Pilot 2, Navigation 2, 0g Combat 0, Brawling 0, Computer 0, Streetwise 0, Grav Vehicle 0
50,000, Combat Snub Pistol
After leaving School <Character> got a job as a Navigator & Co-pilot on a Smuggling Ship for many years <Character> proved useful through both Finesse & Action jobs. Staying on as Pilot & First Officer after the ship went Legit.
595BC2 Merchant O2 Terms 6
Gunnery 1, Vaccsuit 2, Steward 1, Streetwise 2, Computer 1, Medical 1, Mechanical 1, 0g Combat 0, 0g Weapons 0, Grav Vehicle 0
42,000, Cbt Snub Pistol
After the Merchant Academy <Character> was given the job as a Steward and promptly started a side business, <Character> would learn most jobs in the Pursers department short of actually being a Purser. It wouldn't be until just before they was given a forced redundancy due to emerging health problems related to age and workplace injuries (Failed aging rolls) they would be promoted to Assistant Purser.
99A666 Army O2 Terms 1
CBT Rifleman (Assault Rifle) 2, SMG 1, Pole-arm (Bayonet) 1, Small Blade 1, Gambling 1, Leader 1, Computer 0, Ground Vehicle 0, Vaccsuit 0
ACR
<Character> was a Cadet throw School though not academically gifted enough for the Academy they had enough "Soldierly Talent" to be sent to OCS and promoted, but was soon detached to Reserve duty due to an over abundance of junior officers.
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