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K'Kree head issues

I still have a Hiver half-finished somewhere from when I was learning Z-Brush. I might finish him off at some point, though he'll undoubtedly need re-starting. I'd be quite keen to see yours though. I hope folks do like yours. One of the reasons I'm posting constant updates is so that the K'kree can be partially designed by committee. That way most folks will be happy with the end result. The last thing I want to do is post six months of hard work, sweat, blood and tears and get, "yeah, it's nice but it's not a K'kree imho".

On an unrelated note, I was thinking this morning that the nice thing about the pipeline on this figure so far is that it can easily be rescaled to any level of detail meaning that once I have a high-detail mesh and material set, it can easily be simplified for use in, say Unreal etc :)

Crow

[EDIT]
This is my Hiver as it was left.

 
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Here's the latest:

I've bulked out the lower body a bit, but yes, he's definately still too top heavy.



I've done an overlay comparison on both of the full body illustrations from CT Alien Book 2 and it's surprisingly close (especially as both images have discrepancies (main one being shoulder positions)



I think the left-hand image is the most useful. Certainly, looking at it, the shoulders in my model appear too high and too wide, that will reduce some of the bulk in the upper torso.
The upper rib cage also seems too high and he has no belly at all, that will definately help bulk up the lower half.
I wonder if the forelegs need to be slightly further forward too.

Crow
 
Forgive if I wander a tad OT here, but after seeing the nice effort at a hiver I was wondering if I might enquire if anyone's tried to do a kafer? The illos I've seen of them seemed incomplete, and I'd like to see a decent rendering of one.
 
Here's todays scribblings:



Lowered the upper ribcage and moved it forward a bit.
Moved the Forelegs forward a bit.
Bulked out the hind legs and the belly.
Reshaped the body a little.

Now it looks like this:



I'll try bulking up the forelegs later. I think that regardless of the logic behind it, they shouldn't really be as bulky as the hind legs. All of the full-body K'kree ilustrations I can find either show or suggest bulkier hind legs and as broken as that might be, if I have the forelegs as big as, or bigger than the hind legs, then it strays too far from cononicity and ceases to be K'kree, in my mind, anyway.

Crow
 
Here's todays scribblings:



Lowered the upper ribcage and moved it forward a bit.
Moved the Forelegs forward a bit.
Bulked out the hind legs and the belly.
Reshaped the body a little.

Now it looks like this:



I'll try bulking up the forelegs later. I think that regardless of the logic behind it, they shouldn't really be as bulky as the hind legs. All of the full-body K'kree ilustrations I can find either show or suggest bulkier hind legs and as broken as that might be, if I have the forelegs as big as, or bigger than the hind legs, then it strays too far from cononicity and ceases to be K'kree, in my mind, anyway.

Crow

Looks far, far more balanced now. You're right about the forelegs - the rear legs form the base that would allow the upper arms to function as weight bearing. the front legs would be adapted to "steer" anyway and need to be more flexible in the joints. That would allow the K'kree to hold in one spot, more or less, and do manual work with his hands while the front half made side to side movements and up and down. The rear forms the stronger "base" to allow for that. Think of a K'kree as a forklift in a way and you see what I mean: if there isn't enough counterweight on the rear end, the front end loses steering and tips over as it moves weight higher. The same principal would work in the evolution of a "centaur" by limiting the height and weight-bearing capability of the front arms.

Also imagine how this sort of design would help the K'kree in a fight: the heavy rear can plant the K'kree firmly in place against another opponent pushing against it, swing swords/spears/whatever...while the front half can rear up, hop from side to side quickly, and still maintain a firm footing from the back half. It's be pretty tough to trip one up or get it to move back in a fight. I would imagine that like the Greek hoplite phalanx the K'kree en mass would have been a formidable force indeed in ancient history. I wouldn't be surprised if they used the same tactic longer than the Greeks did and with far earlier and more extensive use of the bow or some other missile weapon to try to break up the rear ranks.


I think this last model is spot on and it's time to work on finer details.
 
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Well, I've flitted butterfly like back to this again...

Being new to ZBrush at the time, I lacked the courage to continue. Being more experienced and more confident now, I decided to see what I could do with it. Currently trying to figure out musculature. On the whole it's pretty straight forward but those front legs are a pain. They aren't really bovine/equine front legs, they're more a cross between hind legs and human legs, really so the muscles make no sense! (note that I've not touched below the knees yet (he won't have hooves!) and the hands are very much just roughed out at the moment).

 
My gut reaction is that this K'Kree looks like he works out. I always imagined K'Kree were a little more stout than horses, as per your rendering, but might be a little leaner; i.e. almost horse like, but not quite.

Just my take. A good rendering though :)
 
Sure, he looks ripped in the render because it's bare musculature. It'll all be smoothed off in the final sculpt to make him look like he has skin - mucular but not overly toned, like a horse. :D
I might go back through the reference images and revise the proportions, though as he does feel as if he's got a little bit chunky in places.

Crow
 
Okie dokie, bit of an update on the K'Kree. I've smoothed him all off now so he looks like he has skin, sculpted the fingers and toes, opened the mouth and given him teeth. Next it's HD Geometry for detailing fur and wrinkles and such.

 
Very cool.

Okie dokie, bit of an update on the K'Kree. I've smoothed him all off now so he looks like he has skin, sculpted the fingers and toes, opened the mouth and given him teeth. Next it's HD Geometry for detailing fur and wrinkles and such.

One comment, is this dude about to pick something up, or is it just slouching? I thought the K'kree had better posture.

Otherwise, way cool.
 
One comment, is this dude about to pick something up, or is it just slouching? I thought the K'kree had better posture.

Otherwise, way cool.

It's a default pose for modeling figures with. Posing/rigging is done later after the mesh/displacement is complete. Then the figure looks more natural.
 
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