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Kkree T20 Starship designs

Kzintosh

SOC-10
Hi All! Though I've been a gamer for years, and years, and years (at least as long as the Ancients), I'm only just getting my feet wet in the Traveller milieu. I'm not all that familiar with Kkree ship designs. Are there any out there? More importantly, are there any T20 designs! If I'm going to let my players run around in the Gateway Domain, I might want to have a few Kkree ship designs available. Thanks for any/all help!
 
Someone's bound to have converted the designs from the CT Alien Module to T20.
If not, then just keep watching this space... ;)
 
Thanks, Sigg Oddra! Thank you for the link (and reminding me of the particulars of K'kree physiological/psychological needs.
 
You're welcome, and one other thing to add. A K'kree "stateroom" is 48t in size and costs MCr1.
All the staterooms, the bridge area, and cargo are joined together to make one large open space within the ship.
 
*bump*

Has anyone converted the ships from the CT Alien module to T20?


thanks

Mike
 
Originally posted by Qstor2:
*bump*

Has anyone converted the ships from the CT Alien module to T20?


thanks

Mike
Apparently not. I'll see if I can work them up later this week. (After getting my game prep for Wednesday done. Priorities after all.) With a little luck I can have them by Friday.

Bruce
 
OK. These are taking longer than anticipated. The material in the CLassic Alien Module is incomplete, so it is going to require some guesswork. It also isn't in standard HG format. :( I just finished some important paperwork so I should be able to devote time to them and have them up by the end of the week, but they are definitely a pain.
 
I didn't do any official ones, but i whipped off a few designs for my game..

Ship: Xee! Cha
Class: Xee! Teng Tena
Type: Raider Craft
Architect: Steppe Yards Combine
Tech Level: 15

USP
RC-L624653-500000-90707-0 MCr 14,568.495 25 KTons
Bat Bear 4 4 4 4 Crew: 182
Bat 4 4 4 4 TL: 15

Cargo: 4,411 Fuel: 6,600 EP: 3,200 Agility: 4 Shipboard Security Detail: 25 Marines: 30
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr 145.685 Cost in Quantity: MCr 11,654.796


Detailed Description
(T20 Design)

HULL
25,000.000 tons standard, 350,000.000 cubic meters, Airframe Flattened Sphere Configuration, 500.000 Structure Points

CREW
20 Officers, 132 Ratings, 30 Marines

ENGINEERING
Jump-2, 4G Manuever, 1,600.000 Ton Power Plant, 3,200.000 EP, Agility 4

AVIONICS
Bridge, Model/5 Computer, Model/5 Flight Avionics, Model/5 Sensors, Model/5 Communications

HARDPOINTS
250 Hardpoints

ARMAMENT
100 Triple Missile Turrets organised into 4 Batteries (Factor-7), 50 Triple Beam Laser Turrets organised into 4 Batteries (Factor-9), 100 Particle Accelerator Turrets organised into 4 Batteries (Factor-7)

DEFENCES
Armoured Hull (Factor-5)

CRAFT
None

FUEL
6,600 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
95 Staterooms, 6 Laboratory, 3 Sick Bays, 1 Additional Airlock, 4,411 Tons Cargo

USER DEFINED COMPONENTS
None

COST
MCr 14,714.180 Singly (incl. Architects fees of MCr 145.685), MCr 11,654.796 in Quantity (Hardpoints and Turrets charged)

CONSTRUCTION TIME
176 Weeks Singly, 141 Weeks in Quantity

COMMENTS
This is a raider craft, piloted by insane K'Kree renegades, rumored to be on the search for some haven planet to live on.
 
I never got to it, because, since they are book 2 designs they won't convert and still be the same ships. Though I di have some time this week to try to hash them out. I, frankly, forgot about them.
 
Originally posted by BetterThanLife:
I never got to it, because, since they are book 2 designs they won't convert and still be the same ships.
I'm not a gearhead or I'd try :(

I was working on developing a campaign in the Crucis Margin sector and thought they might be useful for ship encounters.

There's versions of the ships in the GT Alien Races book too.

Mike
 
Originally posted by Qstor2:
</font><blockquote>quote:</font><hr />Originally posted by BetterThanLife:
I never got to it, because, since they are book 2 designs they won't convert and still be the same ships.
I'm not a gearhead or I'd try :(

I was working on developing a campaign in the Crucis Margin sector and thought they might be useful for ship encounters.

There's versions of the ships in the GT Alien Races book too.

Mike
</font>[/QUOTE]That isn't a book I have and the conversion is likely to be rougher.

Since T20 is based on HG for starship design, that conversion is easy. Everything else takes some work. I wouldn't even attempt GT ships. (They don't even use the same tech levels.)
 
Ok....so this is my first go at *ANY* ship design


I used Andrew Moffatt-Vallance High Guard Shipyard v 1.13. This is a vain attempt at a design of the Rr'xighik'ker (p.13 AM2)

The T20 function was disabled on the software. I'm pretty sure there's a few errors, since AM2 p.12 says K'Kree don't have staterooms per say...The ships is over budget from what Alien Module 2 says. And I'm not sure how to get the T20 stats from here...

Mike

- -------

Class: Rr'xighik'ker
Type: Frigate
Tech Level: 12

USP
EX-E613332-280000-80006-0 MCr 2,735.607 5 KTons
Bat Bear 1 1 1 Crew: 75
Bat 1 1 1 TL: 12

Cargo: 1,000.000 Fuel: 650.000 EP: 150.000 Agility: 2 Shipboard Security Detail: 5
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr 27.356 Cost in Quantity: MCr 2,188.485


Detailed Description

HULL
5,000.000 tons standard, 70,000.000 cubic meters, Flattened Sphere Configuration

CREW
10 Officers, 65 Ratings

ENGINEERING
Jump-1, 3G Manuever, Power plant-3, 150.000 EP, Agility 2

AVIONICS
Bridge, Model/3 Computer

HARDPOINTS
50 Hardpoints

ARMAMENT
20 Dual Missile Turrets organised into 1 Battery (Factor-6), 20 Dual Beam Laser Turrets organised into 1 Battery (Factor-8)

DEFENCES
10 Dual Sandcaster Turrets organised into 1 Battery (Factor-8), Armoured Hull (Factor-2)

CRAFT
None

FUEL
650.000 Tons Fuel (1 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
75.0 Staterooms, 1,000.000 Tons Cargo

USER DEFINED COMPONENTS
None

COST
MCr 2,762.963 Singly (incl. Architects fees of MCr 27.356), MCr 2,188.485 in Quantity

CONSTRUCTION TIME
148 Weeks Singly, 118 Weeks in Quantity

COMMENTS
 
The T20 stats for HGS are close but definitely off.

OK I tried the merchant. It is a really lousy design. A 6000 ton ship to carry 30 tons of cargo? YUCK!

I'll get those three posted tomorrow.
 
Modifying Falkyn's Spread Sheet to handle K'kree staterooms, though I didn't change much more so Crew is off. For some reason I couldn't get them in a nice neat format. (I switched to Open Office so instead of RTF I got PDF.)

I will see what I can do though.

Technical difficulties. Please Stand By.


In the mean time here are links to the PDF files.

Well the links are obviously crap. So I deleted them.

I am also going to point out that these are the stupidest ships I have ever seen and I armed the Merchant, just because.
 
With Bruce's (BetterthanLife) permisson, I've reformatted these as text files in case anyone had trouble viewing them.
------------

Rr'xighik'ker - Rr'xighik'ker Class Frigate Designed by: GDW
Statistics:
5,000-ton Hull (Flattened Sphere) - Streamlined AC: 9 (7 vs. Meson Guns) AR: 0 SI: 350 Initiative: 0 Starship Size: Large Cost: 1,432.64 MCr (1,790.8 MCr without discount) Model/4 (PP: 49/13) Computer Avionics: Less than 10,000-ton Sensors: Long Range Communications: Long Range Cargo: 1,002.0-tons Passengers: Annual Maintenance = 143.264 KCr (71.632 KCr if routinely maintained) Routine Maintenance = 35.816 KCr/Month (358.16 KCr per year)
Performance:
Jump-1 (enough fuel for 1x Jump-1) Acceleration: 3-G Agility: 0 Power Plant: TL-13 Fusion (192 EP output, enough fuel for 4 weeks) Fuel Scoops, Fuel
Purification Plant (TL-13, 7hrs per 800 tons of fuel) Atmospheric Speeds: NOE = 1,175kph Cruising = 3,525kph Maximum = 4,700kph

Active Defenses:
Weapons:
Hardpoints: 1 20x Double Missile Rack Turret TL-13 (30 missile magazines) Missile +2 To Hit, 2d6 (18/x1), Range: 90,000km, Ammo: 400 missiles
Nuclear Missile +2 To Hit, 7d6 + 2d12 Radiation (17/x2), Range: 90,000km, Ammo: 200 missiles 20x Double Beam Laser Turret TL-13, +3 To Hit, 3d8
(20/x1), Range: 30,000km 10x Double Sandcaster Turret TL-13, +3 AC, Ammo: 200 sand canisters

Ship's Vehicles:
Accomodations & Fittings:
50x Double Occupancy Stateroom (100 People) 1x Airlock
Crew Details:
0x Command Officers, 3x Command Crew 0x Flight Officers, x Flight Crew 0x Gunnery Officers, x Gunnery Crew 0x Engineering Officers, 5x Engineering Crew 0x Medical Officers, 0x Medical Crew 18x Service Crew
Description:
Built on a 5,000 ton hull, the frigate is a military vessel for patrol andlor troop landing operations.
Accommodations for 100 individuals are available, at double occupancy (50 individuals at single occupancy). There are 50 hardpoints and 100 tons allocated to fire control; turrets are generally double turrets, and a mixture of weapons is generally mounted. Most common is a combination of 20 beam laser, 20 missile, and 10 sandcaster turrets. The ship sets aside 1,002 tons which can be used as further accommodations (up to 40-double occupancy -can be added), cargo, additional fuel, or ship's vehicles. This must be customized for individual ships. The ship is streamlined.
 
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