Tom Schoene
SOC-12
OK, I know that the languge rule sin T20 are lifted straight rom d20, and that's OK. But I think they may be a bit (a lot) too generous for MTU.
It seems way too easy to
learn new languages, particularly before 1s level. If I understand
correctly, under stock d20, 1st level characters know fluently a number of
languages equal to their INT bonus, in both spoken and written forms. And then they must pay only one skill point to pick up either the spoken or written form of a language once play begins. We're going to have highly multi-lingual travellers, which is certainly a departure form the way things used to be.
I've had a few thoughts on how I might change this IMTU:
1) Split spoken and written languages up. Always require buying spoken and written forms separately, even before 1st level. This effectively doubles the cost of a language before 1st level, but not after.
2) Add some gradation between basic conversation and full fluency. A spoken language requires one skill point to speak at a basic level, and a second to become truly fluent. I'd leave written languages alone; it costs one skill point to learn a specific written form completely.
3) Impose an additional cost for learning alien languages (e.g. non-human languages for humans, human languages for aliens). It would cost one extra point just to be able to use the language at all, to account for the challenges of different vocal structures and alien thought processes. This cost applies once for the language as a whole (spoken or written, fluent or basic speaking).
Example: The Aslan Warrior's Tongue (Trokh)
Trokh is an alien language, difficult for
humans to learn and speak properly. It also has two distinct written forms -- male and female -- with two distinct alphabets hooked to the same
spoken language. So, full mastery of Trokh would cost five skill points or language slots: 1 for learning an alien language, 2 more for fluency, and 2 more (1 each) for the written forms.
Any thoughts?
It seems way too easy to
learn new languages, particularly before 1s level. If I understand
correctly, under stock d20, 1st level characters know fluently a number of
languages equal to their INT bonus, in both spoken and written forms. And then they must pay only one skill point to pick up either the spoken or written form of a language once play begins. We're going to have highly multi-lingual travellers, which is certainly a departure form the way things used to be.
I've had a few thoughts on how I might change this IMTU:
1) Split spoken and written languages up. Always require buying spoken and written forms separately, even before 1st level. This effectively doubles the cost of a language before 1st level, but not after.
2) Add some gradation between basic conversation and full fluency. A spoken language requires one skill point to speak at a basic level, and a second to become truly fluent. I'd leave written languages alone; it costs one skill point to learn a specific written form completely.
3) Impose an additional cost for learning alien languages (e.g. non-human languages for humans, human languages for aliens). It would cost one extra point just to be able to use the language at all, to account for the challenges of different vocal structures and alien thought processes. This cost applies once for the language as a whole (spoken or written, fluent or basic speaking).
Example: The Aslan Warrior's Tongue (Trokh)
Trokh is an alien language, difficult for
humans to learn and speak properly. It also has two distinct written forms -- male and female -- with two distinct alphabets hooked to the same
spoken language. So, full mastery of Trokh would cost five skill points or language slots: 1 for learning an alien language, 2 more for fluency, and 2 more (1 each) for the written forms.
Any thoughts?