Except that many Traveller worlds (especially in the Spinward Marches...less so in the interior of the Empire) are relatively low tech.Originally posted by robject:
He could, of course, also build it on the assumptions that human and freight engineering issues are solved by higher tech, which means you can have very large non-military ships.
Except that many Traveller worlds (especially in the Spinward Marches...less so in the interior of the Empire) are relatively low tech.Originally posted by robject:
He could, of course, also build it on the assumptions that human and freight engineering issues are solved by higher tech, which means you can have very large non-military ships.
Heh. You have more to be concerned with from the upcoming full moon / Lunar eclipse....Originally posted by robject:
Beware the Ides of March...
Originally posted by robject:
and none (I think) carry more than 30-plus passengers, though a couple carry up to 1200 tons of cargo.
Heh. You have more to be concerned with from the upcoming full moon / Lunar eclipse....Originally posted by robject:
Beware the Ides of March...
Originally posted by robject:
and none (I think) carry more than 30-plus passengers, though a couple carry up to 1200 tons of cargo.
You could always stack drives, which is what I've been doing (though I haven't been extrapolating hull sizes from that).Originally posted by robject:
J4 drives. All drives plus fuel, probably 50% overhead. Granted, these ships usually carry 20 high passengers, 10 middle, and 1200 tons of goo.
I've decided that all Book 2 needs is a few extension drives to accomodate up to Jump-4 for 5000 ton hulls. Once that's done, Book 2 is essentially the core ruleset for designing civilian ships. Assuming civvie ships are relatively small, that is.
Huh? Yeesh, some day someone's going to have to force me through The Traveller Economic Thingy.In fact, only five extra drives, which I've tentatively labelled 'Y2' (which sits between Y and Z), and 'MA' through 'MD'.
Basically (Sigg, Oz, are you there?), Y2 pushes at 10,000 JU, and MA through MD push from 14,000 to 20,000 JU.
Next, using my Braindead Traffic Heuristic, I figure the average Trade Index between two neighboring worlds, and roll some dice. Still working on the actual numbers, but I'm engineering the results to put out 35 or so as the optimal number of passengers (and 1200t of cargo) per leg of the Xboat route for a ship with a route stretching from Mora to Jewell and back.
You could always stack drives, which is what I've been doing (though I haven't been extrapolating hull sizes from that).Originally posted by robject:
J4 drives. All drives plus fuel, probably 50% overhead. Granted, these ships usually carry 20 high passengers, 10 middle, and 1200 tons of goo.
I've decided that all Book 2 needs is a few extension drives to accomodate up to Jump-4 for 5000 ton hulls. Once that's done, Book 2 is essentially the core ruleset for designing civilian ships. Assuming civvie ships are relatively small, that is.
Huh? Yeesh, some day someone's going to have to force me through The Traveller Economic Thingy.In fact, only five extra drives, which I've tentatively labelled 'Y2' (which sits between Y and Z), and 'MA' through 'MD'.
Basically (Sigg, Oz, are you there?), Y2 pushes at 10,000 JU, and MA through MD push from 14,000 to 20,000 JU.
Next, using my Braindead Traffic Heuristic, I figure the average Trade Index between two neighboring worlds, and roll some dice. Still working on the actual numbers, but I'm engineering the results to put out 35 or so as the optimal number of passengers (and 1200t of cargo) per leg of the Xboat route for a ship with a route stretching from Mora to Jewell and back.