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Latest Project Shrike Fast Grav Tank

wbyrd

SOC-13
have been working to get a better grip on Using blender. I wanted to try my hand at vehicles, with a fairly advanced look. I also tried my hand at creating models that are not a single object, with the ability to re-position parts for action shots.

The textures, and projectiles are still a bit rough..but getting better.

I haven't stated this out except for a rough idea of it's basic abilities. I am waiting for the new edition vehicle rules to do more than rough notes on new ships, and vehicles.

any tips, feedback, or critiques are welcome...

lgkz_124_shrike_gravitic_armored_fighting_vehicle_by_wbyrd-d9e267g.png


crew:
Pilot
Commander
Gunner
Systems Operator.

Power source: Fusion power core.
Weapons:
Main gun: Heavy Plasma cannon, or 25mm Hypervelocity Mag-Rail cannon.
Secondary Armament: 4 shot anti-tank guided missiles. 12 round carried internally.
Additional Armament: twin fixed gun/missile pods. 2xpods 1 25mm Gatling cannon, 6 hyper-velocity unguided kinetic kill rockets. each

Armor: laminar composite armor.
Defense systems: Electronic warfare and countermeasures system, electromagnetic/thermal dazzle, and distraction system. chaff flare/smoke grenade dispenser.
Max speed: High Subsonic
Max Altitude: unlimited.
Max endurance: 96 hours. (life support limit, power systems 2 weeks)

Life support: full NBC seals, hazard seals, vacuum, and pressure seals.
Sensors: artificial aperture phased radar, thermal detection and imaging system. Wide spectrum visual/low-light UV
communication: Encrypted channel hopping, pulse transmission voice and data link, satellite communications link, tight beam laser.

A mainline armored fighting vehicle the Shrike is designed t serve in the role of a Main Battle tank, as well as being suitable as fast reaction gunship. The Shrike has a wide variety of abilities both offensive and defensive. couple with it's high degree of mobility, it can operate in both low level nap of earth mode, and high altitude free flight for rapid deployment, and orbital insertion operations. It acts as the heavy offensive force of an armored regiment, and a potent defensive force protecting strong points against enemy armor forming the armored fist of the unit it is assigned to.

while heavier tanks, exist, the shrike is often used to rapidly maneuver, and flank heavy armor units striking at high speed, then retreating to draw off enemy gunships, and tanks to weaken and confuse enemy defenders. It has lighter armor and weapons than Main Battle tanks, but it's agility, speed, and defensive systems make the Shrike a potent addition to heavy armor units, and an effective strike/assault raiding vehicle.

The shrikes armor is heavily sloped, and angled to deflect incoming fire. additional armor shields fitted with reactive aror and spaced plates protect vital systems from missiles and other anti-vehicle weapons. The crew is sealed inside the hull fed information by small cameras dotted around the hull with multiple overlapping system to give a wide range of visibility despite the lack of windows or direct vision blocks. flush mounted hatches for the crew, and other features reduce the vehicles profile, make scoring a direct hit on a solid surface more difficult.

deployed in units of six to eight tanks the Shrike operates with scouting vehicles, command tanks, and infantry carriers. While its secondary weapons have limited mobility, the tank can rapidly spin and angle itself to bring the weapons into engagement position. the high angle turret mounted main gun can be elevated to allow the tank to go hull down, with even a minimal amount of terrain elevation. when teamed up with infantry the Shrike can fire missiles over obstructions, or at extreme range, using man portable laser designaters, and satellite directed fire systems. This flexibility allows the Shrike to provide lethal fire support and devastate other armor units.

Notes
Created with blender. The main hull, gun turret, gun pods, and missiles are separate units so i can pose and rearrange and re-position them. a slight improvement over my usual habit of creating models as a solid single object.It take a while to get the components lined up and takes a bit more attention to detail. But I hope that eventually I can make more models that could be used for animations. I will have to work on the exhaust, and projectile objects to get them looking right.
 
Interesting, but what the heck are those projections coming off the back of the tank? Go faster rods?!
 
I really like the shape ... especially the front view.

LIKES that jump out are Low Profile, Dramatic Slope and Stand Off Armor.

MIXED FEELINGS: Turret Gun is nice, but may look too canon-like for an Energy Weapon (form follows function stuff). The 'go fast rods' (as redcap called them) have no clear function, but sort of look interesting ... perhaps some sort of direction control vanes for high speed maneuvers?

CONSTRUCTIVE CRITICISM: I want to tuck the missile pods in closer to the hull. Just snuggle them in to barely clear the stand off armor. More like a blister than a pod. (unless you have a VERY good reason for adding those long outriggers)

So a great job with room for little more than a few minor tweaks IMO.
 
Interesting, but what the heck are those projections coming off the back of the tank? Go faster rods?!

LOL.... I 'm I am sleep deprived, and my 4 year old is driving crazy with his tea service.

I think the design is a great start, obvious you have a graphics skill set that is above and beyond mine. I look forward to using the finished project. Nice work.
 
Interesting, but what the heck are those projections coming off the back of the tank? Go faster rods?!

actually no...that's part of the decoy/ECM system... they have thermal decoy devices in the rear to shift the tanks "center" when locked onto by a missile. they also mount the jammers/and other electronic warfare systems inside an armored housing.

I really like the shape ... especially the front view.

LIKES that jump out are Low Profile, Dramatic Slope and Stand Off Armor.

MIXED FEELINGS: Turret Gun is nice, but may look too canon-like for an Energy Weapon (form follows function stuff). The 'go fast rods' (as redcap called them) have no clear function, but sort of look interesting ... perhaps some sort of direction control vanes for high speed maneuvers?

CONSTRUCTIVE CRITICISM: I want to tuck the missile pods in closer to the hull. Just snuggle them in to barely clear the stand off armor. More like a blister than a pod. (unless you have a VERY good reason for adding those long outriggers)

So a great job with room for little more than a few minor tweaks IMO.

teh pods are detachable, and needed to be easy to access by ground crews, and stay clear of the guns traverse...I tried to add them as a fixed box on either side of the turret but it made the vehicle more bulky and less streamlined... so I had to move the pods further out and lower to give the gun room to swing.
even then I had to allow the turret to raise itself a bit to give full 360 rotation...
afvturret_rotated_by_wbyrd-d9e359j.png


i may go back and fixed the pods directly to the turret, which will give it the bulk and look of a tank turret rater than an IFV turret.

as for the gun...yep...unfortunately I am running into the limits of my ability to make it look more high tech...will work on it though.
 
sorry double post incoming

redid the desing dropping the wings and moving secondary weapons to turret.

afv_no_wings_front_by_wbyrd-d9e3f4m.png


one thing I love about using a modelling program is that changes aren't that hard. :D

I think i like this look better myself...cleaner more compact...as one guy told me years ago...."never get to hung up on your own ideas...it's bad juju mon..."
 
sorry double post incoming

redid the desing dropping the wings and moving secondary weapons to turret.

I think i like this look better myself...cleaner more compact...as one guy told me years ago...."never get to hung up on your own ideas...it's bad juju mon..."
Bingo. That's it.
 
Bingo. That's it.

I agree. I might look at the missile pods as supplementary (firepower added for speed and profile), but capable of "stacking on" more. The displayed design might be the "momma bear," with a "poppa bear" having another set attached outboard of these, and a third on the hull. This would have the added advantage of keeping some firepower after a "high hit."

Great looking stuff, though!
 
Okay here we go, tried increasing the turret size and cleaned up a few sloppy textures I noticed.

afv_showcase_by_wbyrd-d9e3m4c.png


great thing about building this in sections, is that I can tweak just one section at a time.
 
I think the original turret size was good.
You don't have a gunner manually loading plasma into an open breech.

To make the main gun less like a 120mm Tank gun, what about making the gun itself half as long and twice as wide/tall. The 'turret' stays the same, only the barrel changes to something shorter and bulkier rather than long and slender.
 
I think the original turret size was good.
You don't have a gunner manually loading plasma into an open breech.

To make the main gun less like a 120mm Tank gun, what about making the gun itself half as long and twice as wide/tall. The 'turret' stays the same, only the barrel changes to something shorter and bulkier rather than long and slender.

I'll give it a shot....having fun tweaking it.
 
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