creativehum
SOC-14 1K
Hi,
I've looked at other threads on this topic. Before I dig too deep, I was just wondering...
1) Does the Vector Combat really pay off? As far as I can tell direction has no bearing on hits or damage. (Range will affect laser fire). So... what do we get for it... (Let's leave planetary templates aside for the moment.)
2) Except! Sand casters spread sand out in space. It seems that those clouds of sand become interesting tactical elements in vector play, if you're trying to use the cloud as protection or get around it to hit a ship. Yes? Are they interesting?
But, does it say anywhere how big the spread of sand is?
3) “Missiles move as if they were ships with maneuver drive-5”. (according to errata I found). Okay, at least I now know how the missile home in on a target. Do people actually play out the missiles? With a maneuver drive-5, it is going to eventually reach it's target after a while. (Remember, I'm only using LBB 2 -- No High Guard, no Mayday. Not going deep in the weeds here.) Now it might be destroyed by anti-missile fire. But it will get to the target. Has anyone found a quick way to abstract the missiles. Because what really matters is when and how it interacts with the target, not if. Right?
4) I've just read about the range bands in Starter Traveller. I'm not sure if they help to much with the questions about Sand. But they might simplify some things. Do they?
If I'm missing the logic of anything here, please have mercy. I'm trying to read rules that, from everything I've read here so far about the Starship Combat section, are somewhat troubled.
I've looked at other threads on this topic. Before I dig too deep, I was just wondering...
1) Does the Vector Combat really pay off? As far as I can tell direction has no bearing on hits or damage. (Range will affect laser fire). So... what do we get for it... (Let's leave planetary templates aside for the moment.)
2) Except! Sand casters spread sand out in space. It seems that those clouds of sand become interesting tactical elements in vector play, if you're trying to use the cloud as protection or get around it to hit a ship. Yes? Are they interesting?
But, does it say anywhere how big the spread of sand is?
3) “Missiles move as if they were ships with maneuver drive-5”. (according to errata I found). Okay, at least I now know how the missile home in on a target. Do people actually play out the missiles? With a maneuver drive-5, it is going to eventually reach it's target after a while. (Remember, I'm only using LBB 2 -- No High Guard, no Mayday. Not going deep in the weeds here.) Now it might be destroyed by anti-missile fire. But it will get to the target. Has anyone found a quick way to abstract the missiles. Because what really matters is when and how it interacts with the target, not if. Right?
4) I've just read about the range bands in Starter Traveller. I'm not sure if they help to much with the questions about Sand. But they might simplify some things. Do they?
If I'm missing the logic of anything here, please have mercy. I'm trying to read rules that, from everything I've read here so far about the Starship Combat section, are somewhat troubled.
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