In fact the whole ISW was arranged with an exquisite inevitability.
Jatay3,
Precisely.
It cannot be stressed enough that the wargame
Imperium and the situation it represents
predates Traveller. In the first version of
Imperium, the term "Vilani" is no where to be found and the empire Terra is fighting consists of about 70 seventy systems "centered on Capella". The movement lines between systems on the map don't even represent jump drive, instead they're said to be akin to the Alderson Drive from
"The Mote in God's Eye".
Many of the ideas in
Imperium are neat and, because it already existed, importing it into the official
Traveller setting allowed GDW to create some "instant history" with minimal effort. The game wasn't fully "kit bashed" however and far too much has been "deduced" from it, mostly to the setting's detriment.
Back to the Vilani...
I'd like to point out that everyone is talking about the
wrong Vilani or, more accurately, the Vilani from the
wrong era. Yes, the Vilani of the Interstellar Wars era are staid, placid, unimaginative, corrupt, and everything else mentioned in this thread. However, the Vilani who created the Ziru Sirka were anything but that.
The Vilani of the pre-Consolidation Wars era explored a region
larger than the Third Imperium with only jump1 drives. Take a moment and think about that for a minute.
Think about this too; the Vilani of the two thousand year long Consolidation Wars era hammered
every known sophont species across an area larger than the Third Imperium into a single political entity with only jump2 drives.
The Romans of Diocletian's era were not the Romans of Sulla's time, the Americans living during the Obama Administration are not the Americans of the Washington Administration, and the Vilani of the ISW period are not the incredible explorers and single minded ass-kickers of the pre-Ziru Sirka period.
Times change, cultures change, and people change with them.
Have fun,
Bill