Supplement Four
SOC-14 5K
Here's something that, in all my years of playing Traveller, I've never been as clear about as I'd like to be.
Mainly, this is due to a vague rule description in Book 1.
Actually, I'll refer to the Traveller Book, pg. 35, where it says...
"The first wound received by any character, however, can be sufficient to sutn or daze him r her, and it is handled differently. The first wound is applied to one of the three physical characteristics (strength, dexterity, or endurance) determined randomly. If that characteristic is reduced to zero, then any remaining hits are then distributed tot he other physical characteristics on a random basis. As a result, first blood may immediately incapacitate or even kill."
Now, that seems pretty straight forward...until, that is, you see later in the CT rules that the term "wounds" tend to refer to a single die of damage, and the term "hits" tends to mean a number of points of damage.
If you look at pg 47 of the Traveller Book, you'll see this...
"Wounds are applied to the physical characteristics, temporarily reducing them for the duration of the combat. Each die rolled for wounds is treated as a group of hits that should not be divided; for example, a 1D result of 5 should be treated as 5 hits to be applied as one group to one of the physical characteristics. Select the first phsical characteristic to receive wounds randomly; the wounded player character may select all subsequent physical characteristics to receive wounds."
Now, compare that with the previous quote above. Are they saying the same thing?
And, if they are, then WHAT is really being said?
If a character is damaged from an AutoPistol doing 3D damage, do ALL THREE DIE have to be randomly distributed among the three physical stats?
I know a lot of people read the rule that way--but, I'm not so sure that's what it says.
I think what it's saying is this:
-1- If a character is damaged, then the first die of damage is applied randomly to the three stats. If that random die causes a the stat to go to 0, then the remaining points FROM THAT ONE DIE are randomly distributed among the two other physical stats.
-2- All other damage (the other two dice from the AutoPistol's 3D damage roll) are applied to stats as the target character sees fit--defender's choice.
I'm curious about your take on this. Do you read the rules as being "All dice in the first damage roll are distributed randomly, but after that first damage, the defender gets to apply damage from any other damage he receives as he chooses".
Or, do you see it more my way?
In my game, right now, what I do is have one die of each damage roll be of a different color. That die is always applied random (keeping damage deadly, the way it's supposed to be). All other damage is applied as the defender chooses.
Another thing--
I don't have the quote handy, but I know I've seen in CT that, except for the first blood rule, if a die of damage reduce a stat to 0, then all other points on that die are ignored (ie - not applied to the other stats).
For example, if you have a DEX-4, and a die of 5 points is applied to your DEX stat, then that extra point of damage is just ignored--it's not applied to your STR or your END.
If pressed, I'll dig through my Traveller Book here and see where it says that--but the TB DOES expressly say that First Blood is handled differently.
The question is, though: What is the official version of the First Blood rule?
Comments?
Mainly, this is due to a vague rule description in Book 1.
Actually, I'll refer to the Traveller Book, pg. 35, where it says...
"The first wound received by any character, however, can be sufficient to sutn or daze him r her, and it is handled differently. The first wound is applied to one of the three physical characteristics (strength, dexterity, or endurance) determined randomly. If that characteristic is reduced to zero, then any remaining hits are then distributed tot he other physical characteristics on a random basis. As a result, first blood may immediately incapacitate or even kill."
Now, that seems pretty straight forward...until, that is, you see later in the CT rules that the term "wounds" tend to refer to a single die of damage, and the term "hits" tends to mean a number of points of damage.
If you look at pg 47 of the Traveller Book, you'll see this...
"Wounds are applied to the physical characteristics, temporarily reducing them for the duration of the combat. Each die rolled for wounds is treated as a group of hits that should not be divided; for example, a 1D result of 5 should be treated as 5 hits to be applied as one group to one of the physical characteristics. Select the first phsical characteristic to receive wounds randomly; the wounded player character may select all subsequent physical characteristics to receive wounds."
Now, compare that with the previous quote above. Are they saying the same thing?
And, if they are, then WHAT is really being said?
If a character is damaged from an AutoPistol doing 3D damage, do ALL THREE DIE have to be randomly distributed among the three physical stats?
I know a lot of people read the rule that way--but, I'm not so sure that's what it says.
I think what it's saying is this:
-1- If a character is damaged, then the first die of damage is applied randomly to the three stats. If that random die causes a the stat to go to 0, then the remaining points FROM THAT ONE DIE are randomly distributed among the two other physical stats.
-2- All other damage (the other two dice from the AutoPistol's 3D damage roll) are applied to stats as the target character sees fit--defender's choice.
I'm curious about your take on this. Do you read the rules as being "All dice in the first damage roll are distributed randomly, but after that first damage, the defender gets to apply damage from any other damage he receives as he chooses".
Or, do you see it more my way?
In my game, right now, what I do is have one die of each damage roll be of a different color. That die is always applied random (keeping damage deadly, the way it's supposed to be). All other damage is applied as the defender chooses.
Another thing--
I don't have the quote handy, but I know I've seen in CT that, except for the first blood rule, if a die of damage reduce a stat to 0, then all other points on that die are ignored (ie - not applied to the other stats).
For example, if you have a DEX-4, and a die of 5 points is applied to your DEX stat, then that extra point of damage is just ignored--it's not applied to your STR or your END.
If pressed, I'll dig through my Traveller Book here and see where it says that--but the TB DOES expressly say that First Blood is handled differently.
The question is, though: What is the official version of the First Blood rule?
Comments?