Originally posted by WJP:
</font><blockquote>quote:</font><hr />Originally posted by Sigg Oddra:
WJP, have you seen this site?
http://crucible.cc/traveller/tplus.htm
No, I haven't. Interesting. I'm going to peruse it right now.
Thanks for tipping me on that. </font>[/QUOTE]Checked it out. It is interesting. They did some nice work. And, I see that we think alike in many areas--I see some of the same rationale popping up in CTI.
I've got some real problems with what they did, though (mostly taste thingys).
For example, they completely ignore a character's stat in most of their task roll. Skill based task rolls only rely on skill. Stat based task rolls only rely on an attribute.
When a character makes a task roll, I'm a firm believer that natural ability and trained experience work hand-in-hand and should be reflected in the task roll.
Also, I believe one of the strengths of Traveller is its incredible character generation system. It's a form of short-hand role playing. You discover your character as you roll him up. It forces a player to get-to-know the character he's playing through his successes and failures during chargen.
I've played plenty of point-based-chargen games, and they're OK. I played the heck out of WEG's STAR WARS game (it's a GREAT game). But, nothing, no-other-other game, compares to characters that are generated the Classic Trav way.
To take that away from Traveller is a crime.
Now, I realize that's a bit strong--but it reflects how strongly I feel about the subject. I realize, though, that there are players out there who want to design their characters from the ground up (usually giving their characters the best stats in key areas), and that's fine for them.
I just like what the Classic Trav chargen system brings to a game in the way of roleplaying.
In my experience, my CT games have sure been a lot more memorable than some of the point-based-chargen games we've played.