The main problem here is that the two scales are q uit difficult to reconcile. As I see it, it would be like trying to confront infantry/tank against combat ships in WWII.
I dunno, I mean that's something TNE (FF&S) does.
Simply, all armor is the same. All guns are the same. That is, penetration is penetration. Armor stops penetration.
You can shoot a gauss rifle in TNE and it'll bounce off, like it's supposed to. At the same time, you can readily make an auto-cannon that will punch holes in to a starship.
That said, while the core is fundamentally the same, mechanically they are represented differently.
Small arms use a different mechanic against personnel than vs vehicle.
The game has two terms. "Penetration Value" and "Penetration Rating".
Penetration value is a measure of the weapon’s absolute ability to penetrate armor, and is the measurement most often used in vehicle combat.
Penetration rating is most often used in personal combat (page 285) and describes the relationship between a weapon‘s damage value and its penetration value. Penetration value = Damage value / Penetration rating. Likewise, Damage value = Penetration value x Penetration rating.
Penetration rating is the number of points of damage value lost for each level of armor value penetrated (thus the smaller the penetration rating, the better the penetration performance). Penetration ratings become higher (i.e., penetration performance becomes worse) as range increases. Penetration ratings are given by range, short/medium-long-extreme (penetration rating for medium is the same as for short). If a weapon’s penetration rating is Nil, it has no penetration capability.
Consider a shotgun.
It's rated at "Damage Value 4" with a "Penetration Rating of 3-Nil", that is it has a Pen Rating of 3 at short and medium range. That means for each point of armor, the shotgun loses 3 damage points. It can penetrate 1 point of armor (barely) but not 2. Shotguns and armor just don't mix well, much better for true "T-Shirt" environments. Cloth armor has a rating of 1, so a shotgun will punch through with 1D of damage (beats 4D!). A gauss rifle would do 3D.
Armor is all the same. Battle Dress has an armor rating of 8. Want to know how much armor a TNE Free Trader has? 10. The shotgun needs to do more than 24 points of damage to get through the Battle Dress, and 30 points of damage to get through the Free Trader. So, in both of those cases, the shotgun is just going to bounce off. (So is the gauss rifle, for that matter).
A Grav Tank with a 12Mj plasma gun does 40 damage and has a pen rating of 1-2-10. Short range, it loses one point of damage per armor point. A person in Battle Dress is going to take 40-8 = 32 points of damage (and since damage points convert to dice, that's 32 D6 damage -- this won't end well). Against the Free Trader is going to take 30 points of internal damage from the plasma gun -- which translates in to a Major hit. The Free Traders Jump Drive, for example, can take 2 Major Hits before being destroyed.
Thankfully, the Free Trader has a laser turret! Lasers are special, 1/9-27. This means that armor is 1/9th as effective against the laser, but it does 27 points of damage. The Grav Tank has 60(!!) points of armor up front. 60/9 = 7 (round up). The armor reduces the laser damage by 7. 27 - 7 = 20, so the Grav Tank takes 20 points of internal damage. 2 minor hits, which most likely damages the crew.
The bad news is that the tank is set up for ground combat which happens at a much faster rate than starship combat. The starship laser is designed for encounters measured in hours, not minutes. So the Rate of Fire of a starship laser is not very good compared to a tank. Theres a chance the ship laser can hurt the crew on the first hit, but if that doesn't take them out completely, then it's going sit there and eat plasma...a lot of plasma. Thankfully, most of what will be hit is likely the ships hold, but, not entirely. Absorbing plasma is never good in even the best conditions. This is where that pop-up auto-cannon comes in to play! (Of course, you can power the laser to fire faster.)
Now, if the laser had hit the guy in the Battle Dress, it would be doing 26 dice of damage. Which falls under the technical category of "owie".