I need some help finding some location. I've looked over http://travellermap.com/, but can't figure out how to find out if such a place exists.
First, the system needs one of:
Second, each world also needs to either
Finally, the system should have another system 1 or 2 hexes away that greatly desires the goods of the original world. In other words, players with goods from the original system are almost certain to profit selling them at the nearby system.
I can generate my own easily enough, but it would be really nice if I could use an existing system somewhere in human-owned space.
Background: I'm developing a mini-campaign designed to help brand new players acclimate themselves to Traveller.
The campaign starts on a world that's enslaved by a small population on one of its moons. Eventually, the players break free of the shackles of slavery by defeating their overlords on the moon.
Then they discover that their world and moon aren't the real world in that system. They were merely on a copy of the real slave world and another moon populated by overlords, who had previously expanded their operation to the planet the players called home.
The first time they broke the yoke, it was for their own freedom. The second time will be as liberating heroes freeing the downtrodden.
Once they've deal with the villians, they gobble up a cargo bay full of trade goods, which their newly-freed friends are more than happy to give them for all they've done.
Naturally, whatever loot they are given has to sell somewhere, so they must therefore become star-farers. Travellers, if you will. And, to whet their appetite, this first foray to the stars should be profitable.
So, I need a system with two populated worlds and two populated moons, near another system that buys their stuff. (But, I'll accept a system that hasn't been fleshed-out officially -- MOARNed, if you will.) And, I would prefer to set it inside the Imperium or other human-dominated area. But, I can't seem to get the map's search to find one for me.
Any ideas?
First, the system needs one of:
- 2 habitable worlds, or
- 1 habitable world, but any other planets are undefined.
Second, each world also needs to either
- have an occupied moon, or
- that the moons for that system have not been defined.
Finally, the system should have another system 1 or 2 hexes away that greatly desires the goods of the original world. In other words, players with goods from the original system are almost certain to profit selling them at the nearby system.
I can generate my own easily enough, but it would be really nice if I could use an existing system somewhere in human-owned space.
Background: I'm developing a mini-campaign designed to help brand new players acclimate themselves to Traveller.
The campaign starts on a world that's enslaved by a small population on one of its moons. Eventually, the players break free of the shackles of slavery by defeating their overlords on the moon.
Then they discover that their world and moon aren't the real world in that system. They were merely on a copy of the real slave world and another moon populated by overlords, who had previously expanded their operation to the planet the players called home.
The first time they broke the yoke, it was for their own freedom. The second time will be as liberating heroes freeing the downtrodden.
Once they've deal with the villians, they gobble up a cargo bay full of trade goods, which their newly-freed friends are more than happy to give them for all they've done.
Naturally, whatever loot they are given has to sell somewhere, so they must therefore become star-farers. Travellers, if you will. And, to whet their appetite, this first foray to the stars should be profitable.
So, I need a system with two populated worlds and two populated moons, near another system that buys their stuff. (But, I'll accept a system that hasn't been fleshed-out officially -- MOARNed, if you will.) And, I would prefer to set it inside the Imperium or other human-dominated area. But, I can't seem to get the map's search to find one for me.
Any ideas?