MT says:
To have a patient survive Low Berth revival: Routine, Medical, Int, 1min, fateful.
Use the attending medic's skills. So, a roll of 7-(Skill+(Int/5)) or more on 2d6 is needed. Assuming Joe Average Starship Medic (Med 1, Int 7), that's the same 5+ needed, and it takes from 1-16 minutes.
Taking extra time (doubling) to 2-32 minutes, makes it DM+4...
On a fail, roll for mishap on 2d. Mishap dice total
3-6 patient takes: 1d wounds, lasting 1d days, then healing normally. skin discolored and wrinkled for 1d6 weeks
7-10 patient takes: 2d wounds for 1d6 days. 1d6 weeks motor function (2 points dex) loss for 1d6 week.
11-14 patient takes: 3d permanent wounds... will heal only with medical treatment including surgury or similar level of care.
15+ patient is Dead.
Note that MT says not to use the additional mishap die from Natural 2 or fail by 2+ for low berth survival. I usually use it only if the attending doc is unskilled, the berth is damaged, or the task is made hasty... I like the rare chance of a F***-up killing a passenger, but I want it to always be malpractice that causes it... heheheh