Hearing everyone's "betatesting" of the T20 trade rules, I decided to do the same thing tonight. So here's my result.
The main PC is a Belter 4 / Merchant 9. With some luck at the casinos and bonuses his starting cash was $360,000. Instead of a Trader he gets a 10 year old standard Seeker (J-2, M-1, 35dtons cargo).
Because of the limitation of the mortgage spreadsheet(See below reason for this spreadsheet) I used the ship has a 30 year mortgage. Please note this is a 10 year old ship with a new mortgage, not in the middle of an existing one.
Anyway, I did a 6 month run in the Beta Quadrant of the Gateway Sector. The primary stopovers were Varan's Belt and Vestra, with couple of sidetrips to Oceanis and Polacci.
In summary, after 6 months I ended up with 2.22MCr. Cargo runs caused minor profits or loses while the speculative trade was the real money maker.
So well my business was going I started to add extra principal begining with the 4th payment. The extras prinicipal totaled 2.25MCr, which reduced the project schedule by 68 payments. It was variable extra principal per payment that made me select this mortgage spreadsheet.
Here's the breakdown.
Cargo - Except for Polacci all the systems had almost similar populations (7) and tech levels (A & B). Having a good Laision skill helped
Speculative - The clincher was a very high Broker skill (18 = +4 Int +12 Rank +2 Barter). This will virtually guarrenty something is available to buy. With Calculating Eye feat you can easily get +3 brokerage bonus for the actual value table. The broker bonus help offset any negative or nonexisting trade mods. Most trade goods actually had no applicable mods for the visited worlds.
One note regarding the broker bonus. It seems it can be used to lower the price, especially for buying. If this is wrong, please let me know.
In summary, with a good set of skills, feats, and systems, the t20 rules do work. You can get some very wacked-out selling prices with the ACT. The worse was +11 (+3 Broker, +8 Rich) when selling coffee and tea to Oceanis. Though most had +3 - +5 mods.
The main PC is a Belter 4 / Merchant 9. With some luck at the casinos and bonuses his starting cash was $360,000. Instead of a Trader he gets a 10 year old standard Seeker (J-2, M-1, 35dtons cargo).
Because of the limitation of the mortgage spreadsheet(See below reason for this spreadsheet) I used the ship has a 30 year mortgage. Please note this is a 10 year old ship with a new mortgage, not in the middle of an existing one.
Anyway, I did a 6 month run in the Beta Quadrant of the Gateway Sector. The primary stopovers were Varan's Belt and Vestra, with couple of sidetrips to Oceanis and Polacci.
In summary, after 6 months I ended up with 2.22MCr. Cargo runs caused minor profits or loses while the speculative trade was the real money maker.
So well my business was going I started to add extra principal begining with the 4th payment. The extras prinicipal totaled 2.25MCr, which reduced the project schedule by 68 payments. It was variable extra principal per payment that made me select this mortgage spreadsheet.
Here's the breakdown.
Cargo - Except for Polacci all the systems had almost similar populations (7) and tech levels (A & B). Having a good Laision skill helped
Speculative - The clincher was a very high Broker skill (18 = +4 Int +12 Rank +2 Barter). This will virtually guarrenty something is available to buy. With Calculating Eye feat you can easily get +3 brokerage bonus for the actual value table. The broker bonus help offset any negative or nonexisting trade mods. Most trade goods actually had no applicable mods for the visited worlds.
One note regarding the broker bonus. It seems it can be used to lower the price, especially for buying. If this is wrong, please let me know.
In summary, with a good set of skills, feats, and systems, the t20 rules do work. You can get some very wacked-out selling prices with the ACT. The worse was +11 (+3 Broker, +8 Rich) when selling coffee and tea to Oceanis. Though most had +3 - +5 mods.