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Marava lounge

Those doors look a bit 'submariny' ... sorry ... Love the motion, though, lots of potential in this kind on interior viewpoint.
 
Might be OK if your going for a Terran ship at the start of the interstellar wars period if terran architects are heavily influenced by military design but otherwise, no

The doors definitely dont match my imagining of spaceship doors. Or even spaceship armoured "bulkhead" doors.

Ive always pictured them as popping out and sliding along the wall rather than into a wall cavity

regardless, any door opening out into a corridor like these seem to should probably have a transparent area for safety reasons
 
I'm reluctant to crit this. It's a really nice mesh and beutifully lit and I know that you've made it clear that it's a WiP with a long way to go. Fair enough.
That said, I too must voice some concerns about the submarine doors. Next to the otherwise subtle and elegant room (I love those wall panels, btw) they seem very bulky and very old tech. I'm not expecting Star Trek sliding doors, I know the 3I is traditionally harder than that but something a bit more NASA-like would feel more appropriate, even if you just get rid of those wheels.

I'm concerned that it's very very sterile and lacks any kind of atmosphere, but that might either be a specific art decision or just that you haven't started in on the surfacing yet, so fair's fair.

Anyway, all of this is nit-picking. I'm looking forward to seeing later itterations.

Crow
 
The floorplan doesn't match any Marava-class ships I know of. What are you using as the basis for your design?
 
I'm using plans I found years ago. Dunno where they're from, but they're close to the ones in Supp7. The only differences here are the room isn't as wide (by 0.75m) and a few doors are in different places.

Most ships have a mix of hatches and valves, but this is supposed to be old and battered - it's actually the Dublin Mudslide from the Far Trader series - and mostly uses hatches. I may change the design, though.
 
In my opinion hatches as shown would only be used in bulkheads.

If this is the lounge (upper deck, passenger staterooms?) then all those leading to the staterooms should be simple doors (sliding pocket doors by canon, but swinging doors would work too, if they swung into the stateroom).

Any leading through bulkheads (including the floor or ceiling) will be a hatch of some type, those shown are fine for that. Though you should factor clearances in of course.

I don't see a viewport being a requirement though. The act of turning the handle will serve as warning to either side that the door is being opened and one should stand clear.

It does seem cramped so I suspect it was one of the corrected tonnage deckplans, or that you corrected the scale being aware of the overly large scale of the canon deckplans :)
 
The hatches are not appropriate for non-bulkhead doors.
The area looks WAY too sterile.
 
Hi

I kind of like what is shown so far. The general look isn't too much different than what I've kind of envisioned for some ships (especially 2300AD and/or Interstellar Wars type settings.) I'd suspect that in a final form you could add more stuff on the walls, etc. With respect to the doors, I guess I'd see those more for use in major bulkheads, with maybe something less structural for other locations, but I don't really have any problems with them either way.

Looks Nice.

Regards

PF
 
It's an aesthetic nudge on one point, and a detail nudge on another. I think someone else said about the partition doors looking like bulkhead hatches: tone 'em down, make 'em fragile "token" spacemakers. And for the walls, unless it's a military boat, do stuff to make it homey. Earthtones. Firefly did that stuff well, and it wouldn't hurt to take a few cards from that deck.

wall art, even.
 
Sorry, this is the lower deck crew lounge, not the upper deck passenger one.

Apart from the lift those are all bulkheads.

It was decided to stick with the oversized plans to make filming easier.
 
Cool beans! Could you be using the plan on the ProFantasy site?

http://www.profantasy.com/products/cos3_deckplans.asp

If so, the 'camera' is forward starboard near the entrance to the bridge, looking inboard. The bulkhead we are looking directly at with the ladder up has the central loading ramp slot behind it. As we swing around, the hatch mostly hidden is to the cargo hold, the one on the 'bump out' is the lift, the one we see edge on also goes to the cargo hold, to one at the end of the hall goes to the cargo lock. The two in the bulkhead all the way to the left of the screen go to the air lock and turret. I hope I'm interpreting that right.

I really like the lighting effects, and the reflections in the table! I also like the way you soften the boxy shapes with the angle light boxes top and bottom, and relieve the large panels with detail. The securit pads next to each hatch are a nice touch, too. I can imagine this being actually built.

As a WIP, the only suggestions I would make are to add more detail to the hatch surfaces, if you're going for 'submariney'. Also, maybe the lift shaft should have an iris or sliding doors, although there seems to be no bulkhead for them to slide into!
 
Sorry, this is the lower deck crew lounge, not the upper deck passenger one.

Apart from the lift those are all bulkheads.

It was decided to stick with the oversized plans to make filming easier.

OK, I recognize it now. I'm still not sure where that ladder is going, though. The ladder to the passenger lounge is up forward, next to the iris valve to the bridge, IIRC.
 

The image you linked to doesn't show bulkheads for the rooms off the lounge, but your walkthrough implies such, and you stated that the walls were bulkheads...

Sorry, this is the lower deck crew lounge, not the upper deck passenger one.

Apart from the lift those are all bulkheads.

It was decided to stick with the oversized plans to make filming easier.
 
It certainly shows how small Trav ships are inside - something I have long suspected...

On the map, the three l-h doors are iris valves (the one to the cargo bay is a hatch). Someone created a design for a 3d opening iris valve some time ago; maybe it's can be imported? (How many 3D file formats are out there?)

I'm hoping for a full walk-thru - a-la any opening scene on The Love Boat; passengers boarding, crew greeting them, medic eyeing off the pretty girls, etc etc... ;-)
 
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