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Marine combat monster?

CosmicGamer

SOC-14 1K
...just an observation here...

John "The Gun" Doe joins the marines and gets Gun Combat 0 as one of his basic training skills.

John takes Gun (Slug Pistol) 1 as his Rank 0 NCO skill.

John rolls a 5 on the Service skills table for his first term skill and starts to get pretty good moving up to Gun (Slug Pistol) 2.

John survives and rolls a 8 on the event table and decides to take another gun skill at Level 1 - Gun (Energy Rifle) 1.

John decides that becoming an officer is not his style. John succeeds in making Lance Corporal though and gains another gun skill - Gun (Shotgun) 1.

For his advancement skill John rolls and again gets a gun skill and decides to improve to Gun (Slug Pistol) 3

So, after one term John "The Gun" Doe has these skills:
Gun (Slug Pistol) 3, Gun (Shotgun) 1, Gun (Energy Rifle) 1 and approximately 7 level 0 skills from Background skills and Basic training. Again, just an observation that it's possible to get 5 gun skills in the first term...
...If you take a Marine and they get this as their "Term" then that was a great first term for a combat monster. But the first time I stick your combat monster in Zero-G and he only has the Blade he was alowed to keep with him, he will not seem so "Wow". ;)
I never said this guy was "Wow" or meant to imply it in any way. I just was observing that it was possible to get 5 gun skills in one term. As a GM you can always create a situation where the character is unprepared. I think some GMs go out of their way to do this! It seams to me that you are in that group since you are forcing this guy to fight with a blade.

Just for you :p I would like to correct my term for John by adding:

When John musters out at the end of his one term he gets 2 benefits and rolls weapon twice.:devil:

I never mentioned stats and that can make a big difference in combat. I did mention several level 0 skills.

One of the Level 0 skills for a marine would be battle dress. Does that allow the ability to fight in Zero-G? How about a Vacc Suit skill? He could have picked that up as a Level 0 background educational benefit.

If those 2 skills don't apply, Zero-G skill could be obtained as a Home world skill.

Ok Mr. GM, what are you going to throw at my one termer next? The whole crew is killed and this character is all alone in a damaged ship that he somehow needs to repair and fly.:confused:
 
I don't see anything wrong with this. When leaving the US Marine corps, I trained in the use of many weapons (45, M-16 A2, M-203 40mm grenade launcher, Mk 19 40mm Auto launcher, and the SAW). This also doesn't include the training I got before entering the service, which would added shotguns, hunting riles, various other pistols, and blade weapons. Five weapon skills sounds about right.
 
I don't see anything wrong with this. When leaving the US Marine corps, I trained in the use of many weapons (45, M-16 A2, M-203 40mm grenade launcher, Mk 19 40mm Auto launcher, and the SAW). This also doesn't include the training I got before entering the service, which would added shotguns, hunting riles, various other pistols, and blade weapons. Five weapon skills sounds about right.

There isn't anything wrong with this at all. This character is highly focused on one area. They will be the groups Combat Monster and there is nothing wrong with that as a role in the group.

Daniel
 
One of the Level 0 skills for a marine would be battle dress. Does that allow the ability to fight in Zero-G? How about a Vacc Suit skill? He could have picked that up as a Level 0 background educational benefit.

Speaking a little out of turn, since I have not seen the Mongoose rules yet, but I would agree with Battledress being a 0-level skill for a marine, and that would necessarily include Vacc Suit. Zero-G Combat, maybe not so much.

There was a great deal of hardware we were exposed to "for familiarization," in the U.S. Army, which would translate into zero skills. I would analogize Zero-G comabt to parachuting: no one did it in the Army for familiarization!
 
Speaking a little out of turn, since I have not seen the Mongoose rules yet, but I would agree with Battledress being a 0-level skill for a marine, and that would necessarily include Vacc Suit. Zero-G Combat, maybe not so much.

There was a great deal of hardware we were exposed to "for familiarization," in the U.S. Army, which would translate into zero skills. I would analogize Zero-G comabt to parachuting: no one did it in the Army for familiarization!
Battledress is a zero level skill for Marines. Without going into the whys and why nots, Mongoose did not link Vacc Suit and Battledress the way CT did. So now, it does not automatically give you Vacc Suit. Further Zero-G is a separate skill and not given as part of either Vacc or Battledress skills.

Daniel
 
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Speaking a little out of turn, since I have not seen the Mongoose rules yet, but I would agree with Battledress being a 0-level skill for a marine, and that would necessarily include Vacc Suit. Zero-G Combat, maybe not so much.

There was a great deal of hardware we were exposed to "for familiarization," in the U.S. Army, which would translate into zero skills. I would analogize Zero-G comabt to parachuting: no one did it in the Army for familiarization!
FYI in MGT it is Zero-G skill and not Zero-G combat skill.
 
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