<BLOCKQUOTE>quote:</font><HR>Originally posted by FlightCommanderSolitude:
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I simply cannot imagine that these starships would be fatally susceptible to small arms fire. Sure, I can understand that some important electronics or control panels might get damaged - but that can be fixed. And I can understand why one might want to avoid a gunfight in an enclosed space (ricochets, etc) - but if I'm a pirate, or a customs officer for that matter, I'm not going to board a vessel with my halberd! If people were honestly worried of explosive decompression if their sidearm went off, they'd never leave the planet.
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-FCS<HR></BLOCKQUOTE>
While I agree with you, mostly. And it would be easier to say a marine is a modern marine, look at it this way, cops today carry Mace and batons, they use both more often then they do their gun against people. The Cutlass can be the Baton of the imperial marines.
I am not sure how armor is going to work in this game, but I imagine that high tech armor will repel anything that wasn’t a threat of going through the internal walls. Some weapons can risk going through wire ducts and other fun things, while not the main means of fighting, cutlass would be an option, just like a flame thrower and shotgun would be, Flame throwers are my personal favorite, pirates come on, they go into one of the flame thrower rigged rooms we torch it and we open the air lock, fire gets put out by the vacuum, boarders get taken out by the flames…then again we where half pirates ourselves.
But getting an air leak in a ship would be the worst kind of problem.
Also what if a ship was paid for over 200 years (your grand kids would be paying for it) and the insurance clause gets you out of ownership if you are killed protecting the ship, or if the ship is taken by pirates and you are ransomed and they take the ship…there are a great many different types of pirates and if you try to kill them they will probably try and kill you (classic escalation of force) so you try and cut him up (modern medicine being what it is if he lives to get to the medical bay he lives, if he dies on the spot, well he is dead) so different levels of response are taken, while most military vessels would not allow a boarding and deal with one in a very lethal way, Merchants may take a different approach, the cutlasses are for when the marines have to board a merchant ship…
Just another possible explanation for cutlasses, I don’t think it’s so far fetched, but if you want to blow the air locks and go in with grenades and laser pistols blazing, they are probably going to attempt to space you, and then mess with gravity to 3Gs to pin you and use internal security systems like flamers and corrosive gels to kill you.
Basically it depends on the GM if Pirates are after the ship, and have 3 ships pinning the merchant ship, calling it to surrender its ship and they will transport the captain and crew to the nearest star port… or they just want the Cargo…any number of things, or they are forced into a space dual where your ship and all the PCs will likely die. Think about it, would you allow the boarders, use archaic weapons as a show of defiance and security that no harm will come to the personnel by the boarders…
Just think about it, would you allow a prisoner crew to keep their cutlasses as a sign of good will so they may protect themselves or allow them to have a couple of submachine guns.
Just a couple more possible reasons for cutlases.