Hello Folks,
I'm about to resume work on a project I've been working on back in December of 2003. I've been mulling over some issues about recording ship locations in a star system using polar co-ordinates along with ship facing, along with vector value for velocity and dirction of velocity relative to the sun as a central reference point. What I am considering too, is using a scale where each "unit" of measurement is approximately 1,000 miles. Thus, one AU of distance would be measured as being 93,000 units...
Has anyone found any easier method of doing this? Here is what I am envisioning happening...
Ianic in the Lunion subsector of the Spinward Marches has an E class starport. It is also a desert world without any real surface water available for wilderness refueling operations. In order to make things easier, I created an entity known as the Ianic Refueling Corporation, a privately owned and funded business that does not fall under the domain of Star Port Authority until such a time as the starport is upgraded from its E status to at least a C status.
If the pirate player notices the vulnerability to commercial traffic and hits any of five oilers/fuel skimmers on their runs to and from the gas giant to the main world - it will cause a major headache for the local anti-piracy commander. This means that instead of having the fuel shipped from the Gas giant to the mainworld - the merchant crews will now need to spend nearly a week in transit to the gas giant to refuel. This week in normal space will give the pirate ample time to hit merchants etc.
If the world has some 63 ships inbound in any given week, and the same 63 ships outbound in the same time period - there are going to be a few ships that I need to keep track of
Any suggestions on how to simulate actual plotted trajectories would be appreciated as well. The general assumption here is that while the players themselves may not know how to lay in a course in space, the navigators in the game trained to professional levels most certainly WILL.
Thanks in advance...
Hal
I'm about to resume work on a project I've been working on back in December of 2003. I've been mulling over some issues about recording ship locations in a star system using polar co-ordinates along with ship facing, along with vector value for velocity and dirction of velocity relative to the sun as a central reference point. What I am considering too, is using a scale where each "unit" of measurement is approximately 1,000 miles. Thus, one AU of distance would be measured as being 93,000 units...
Has anyone found any easier method of doing this? Here is what I am envisioning happening...
Ianic in the Lunion subsector of the Spinward Marches has an E class starport. It is also a desert world without any real surface water available for wilderness refueling operations. In order to make things easier, I created an entity known as the Ianic Refueling Corporation, a privately owned and funded business that does not fall under the domain of Star Port Authority until such a time as the starport is upgraded from its E status to at least a C status.
If the pirate player notices the vulnerability to commercial traffic and hits any of five oilers/fuel skimmers on their runs to and from the gas giant to the main world - it will cause a major headache for the local anti-piracy commander. This means that instead of having the fuel shipped from the Gas giant to the mainworld - the merchant crews will now need to spend nearly a week in transit to the gas giant to refuel. This week in normal space will give the pirate ample time to hit merchants etc.
If the world has some 63 ships inbound in any given week, and the same 63 ships outbound in the same time period - there are going to be a few ships that I need to keep track of
Any suggestions on how to simulate actual plotted trajectories would be appreciated as well. The general assumption here is that while the players themselves may not know how to lay in a course in space, the navigators in the game trained to professional levels most certainly WILL.
Thanks in advance...
Hal