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Max Atmosphere = Huh?

The inertial compensation that keeps the captain's coffee from spilling during 5G maneuvers would probably isolate the interior of the ship from the effects of local gravity.
 
Assuming inertial compensation and artificial grav was ubiquitous, yeah. Otherwise, the captain would either not drink his coffee while at action stations, or he'd have a heck of a laundry bill.
 
as much as I'm fascinated by the idea of running Traveller without ubiquitous artificial gravity, there's something -belittling- about having your bold space captain drinking his coffee from a sippy cup.
 
as much as I'm fascinated by the idea of running Traveller without ubiquitous artificial gravity, there's something -belittling- about having your bold space captain drinking his coffee from a sippy cup.

Your image gets worse when you think of said captain having to wear those astronaut diapers. :nonono:
 
as much as I'm fascinated by the idea of running Traveller without ubiquitous artificial gravity, there's something -belittling- about having your bold space captain drinking his coffee from a sippy cup.

Captain Courageous "It's not a sippy cup! It's a highly advanced technologically designed state of the art spill-resistant hot beverage containment system!" (sip sip sip)

:smirk:
 
Speaking of (off topic) coffee (tea actually) and artificial gravity aboard spaceships did anybody else laugh when in The Undiscovered Country the first sign of the approaching shock wave from the explosion on Praxis is Sulu's tea rippling and shaking? Not any of the sophisticated subspace sensors or regular scanners one would think would be sweeping for such turbulence. Nope, the tea is showing little ripples and shaking. That's high tech sensor data for you :smirk:
 
Speaking of (off topic) coffee (tea actually) and artificial gravity aboard spaceships did anybody else laugh when in The Undiscovered Country the first sign of the approaching shock wave from the explosion on Praxis is Sulu's tea rippling and shaking? Not any of the sophisticated subspace sensors or regular scanners one would think would be sweeping for such turbulence. Nope, the tea is showing little ripples and shaking. That's high tech sensor data for you :smirk:

Yah, that's a bit......unlikely: especially with sensor that can read trivial damage on a hostile ship. Still, I didn't really pay to much attention to it other than as a dramatic effect-some time i the past, I seem to have slipped a filter in my brain that interprets almost all Star Trek silliness in light of the ships actually being Napoleonic frigates and whatnot..probably not healthy, but there it is.

How bout this: Star Trek is actually a Napoleonic dramataization of the real events ? You know, on one of those "amazing parallel planets" they always find ? Or....and I think I like this best, it's the way ,way future historical recreation society of the actual events in their distant past.....and getting things a bit.....creative and......anachronistic.....um.

I think I need to go lay down, now........
 
I remember back when I first got the game, I assumed that there was no artificial gravity apart from what could be achieved by rotation or acceleration. It wasn't until I started seeing official deck plans that I realized the standard was otherwise. I'm good with that, now - I figure by the time you get to tech 9 or 10 the grav plates would be pretty ubiquitous, and that they'd operate even inside a planet's gravity well.

I did the same thing. I NEVER thought the maneuver drive was reactionless, I assumed a fusion drive (now called HePLar I guess).

I also assumed that no artificial gravity is why the 6g limit existed. Even with acceleration couches and special suits, most humans cannot withstand more than 6gs for any length of time. If you have Inertial Compensation and artifical gravity (or even just null gravity) then you should be able to achieve greater than 6gs surely, especially by TL 15.

After several supplements came out, I had to (reluctantly) accept that Inertial Compensation and Artificial Gravity were part of the OTU. I would have liked it a lot better if it was a TL 12 design though, allowing lower TL ships to have rotation etc. Would have been kinda cool I think. Of course the Imperium would have incorporated IC/AG into all of their ship designs, even the lower TL ones, since those components could be imported if needed and the advantages of IC/AG would far outweigh the costs in most cases. Then higher TL ships could have higher G ratings. Just expand the LBB2 table of ratings for M-drives, or use the HG formulas and allow more than 6gs.

I think I did something like this:

TL 9-11: 6gs
TL 12: 10g
TL 13: 15g
TL 14: 20g
TL 15: 25g

Since percentages didn't change from HG, only warships, and specialized ones at that, would really go for the high Gs. Made SBDs REALLY fast though...
 
Cherryh-verse - Traveller in the Beyond

Spinning-ring artificial gravity is the way C.J. Cherryh's Beyond setting provides for gravity.

I placed my non-OTU campaign in this setting ca. the Downbelow Station war period between the Earth Company and Cyteen.

I designed a ship - actually simply laid out a deckplan - for a merchanter vessel using the Beyond standard rotating ring to provide gravity.

Damn thing is immense. Even to provide just .65 G the thing has to spin fairly quickly, resulting in such undesirable side effects such as Corilis forces and short lines-of-sight in circumfencial corridors. I think I eventually settled on a layout with a fairly stout, large diameter so I could still get .65 G without having it spin at an outrageous rpm rate.

Interesting exercise in design.

Happy Travelling!
 
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