Supplement Four
SOC-14 5K
Here's another idea from Hammer's Slammers that I thought would work well with Traveller.
A Medi-Comp is a portable computer that communicates way, say, the diagnostic computer in sickbay on the ship.
I would think it would require Medical-1 to use. Maybe you could get away with Medical-0 (but that's not a standard default skill, anyway).
The Medi-Comp suggests treatment. I picture it akin to a doctor standing next to a nurse, telling the nurse what to do.
Mechanics-wise, maybe this is a positive modifier to any Medical roll? But since CT doesn't use Medic rolls (it just requires them for healing), then maybe the Medi-Comp can cut down on the healing time or be used for more severe wounds.
I'm not exactly sure how it works or how to implement it in a game. I would need to think harder on that.
But, I like the idea of PCs being kept alive this way--revived from unconsciousness, and such.
A Medi-Comp is a portable computer that communicates way, say, the diagnostic computer in sickbay on the ship.
I would think it would require Medical-1 to use. Maybe you could get away with Medical-0 (but that's not a standard default skill, anyway).
The Medi-Comp suggests treatment. I picture it akin to a doctor standing next to a nurse, telling the nurse what to do.
Mechanics-wise, maybe this is a positive modifier to any Medical roll? But since CT doesn't use Medic rolls (it just requires them for healing), then maybe the Medi-Comp can cut down on the healing time or be used for more severe wounds.
I'm not exactly sure how it works or how to implement it in a game. I would need to think harder on that.
But, I like the idea of PCs being kept alive this way--revived from unconsciousness, and such.