Originally posted by kaladorn:
There has to be the technology in the Imperium to make untamperable money.
Why? There isn't any such thing today.
I think a better way to phrase that would be, "There needs to be a method available to make counterfeiting difficult for those without extensive skills." Once that is achieved, you cut the vast majority out of the loop. Actual counterfeiting by the skilled and motivated probably can't be stopped, although the quality of what they produce will vary wildly. Especially by a good hacker who can break into a datastore in a bank and create currency by simply adding in numbers (and then withdrawing it before the bank can reconcile the numbers).
Paper counterfeiting of Imperial credits probably isn't widespread . . . at least, not as a percentage of total monetary crime.
I'd imagine far more time is spent by criminals using TL-15 equipment and techniques to counterfeit lower tech world's currencies. They would then take these, launder them to acquire legitimate local currency, buy Imperial Credits with the legitimate local currency, and then be gone.
Originally posted by kaladorn:
It has to be verifiable as an Imperial Credit. Similarly, transponders and IFF units on ships have to be pretty hard to tamper with and impossible (nearly) to tamper with in such a way as the tampering won't be noticed.
It's hard to tamper with them, and do so untraceably, except that both can be done in the context of the game.
Considering that the transponder system has been around for many centuries, there are probably written playbooks available on how to defeat them.
Originally posted by kaladorn:
I would *assume* that the maritime legislation
Which maritime legislation?
Are you mentioning the Imperial Law which applies to starship transponders?
Originally posted by kaladorn:
that is enforced also implies similar technology for log recorders. This would include things like the Captain's logs, the Doctor's Logs, the Chief Engineers Logs, the blackbox recorders for telemetry and navigational data.
Well, that
is an assumption.
Black boxes today aren't built to be tamper proof, just crash-resistant. They're another system aboard to aid investigators after a crash.
Personally, I don't remember any canon reference to black boxes aboard starships. Given that US major airlines only put them in their aircraft after being dragged, kicking and screaming, into it, I wonder if the Imperium ever started.
Nothing about modern logs is tamper proof.
A starship's transponder isn't something under the control of the bridge, and isn't something accessible to the crew (IMTU, it's buried behind an exterior hull plate, and certainly can't be accessed during jump without being subject to jumpspace effects).
You can extend this, almost, to black boxes, excep they are connected to the main computer via cabling, so they could be hacked, or have their input hacked and simulated.
But the crew's modern electronic personal logs? These are files right there in the main computer. If they were "highly secure" like the transponder, it would imply they were some "part" of the ship's computer that the ship's owner didn't have sysadmin control over (thus granting unlimited tampering potential). I rather doubt that such a system would be used. The other choice is that there is yet another recording system installed somewhere in the ship, networked to the correct compartments.
That's three systems, two of them new, to take into account with all starships:
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- Transponder (canon, tamper-resistant).</font>
- Black Boxes (not-canon, tamper-resistant?--maybe).</font>
- Crew's Logs (not-canon, tamper-resistant?--seems unlikely to me).</font>
Originally posted by kaladorn:
This would include things like 'who is on the ship', 'where is the ship going, where has it been', and 'what were the official papers/clearances, etc'. of the ship. The implication in the adventure is that the players have to go jumping around the universe to find their paperwork/clearances and even to figure out where they went requires massive poking about in their own computers or odd corners of the ship to find the itinerary info.
These two things don't jibe.
That's because you've made assumptions "about how things work" that the author of the adventure didn't.
Originally posted by kaladorn:
This is what I consider a serious problem as the engineering team that the patron has access to probably *isn't* up to cracking the high-tech transponders the Imperium requires ships to have. And that means the players should have easy access to their itinerary, their ship's logs, their clearance papers, etc.
After thinking about this for a while, I think you mean:
If the patron's engineer's can't hack the transponder, then they shouldn't be able to hack the logs or black boxes, either.
Well, this assumes that either of those systems are even remotely tamper-resistant.
I'd think it would be a major task to rip out the black boxes and alter them, tamper-resistant or not. The trouble is, how long is a black box going to record for? We have incredible and durable recording technology available today, and black boxes record about thirty minutes, and that's all. If the black boxes only record for one day, then even if the players can get at them, by the time they decide to do so, it probably won't do them any good. And if they decide in time, it may take too long to get rip them out to examine. Needless to say, we need some kind of reference on whether or not starships have black boxes, and how long they record data for.
As for the logs, that, to me, is simply a matter of hacking the ship's computer. If root level access can be attained, the logs can be hacked. We can assume, for the puposes of the adventure, that this part, at least, was done.
Originally posted by kaladorn:
Yet the party lacks this data (to make the adventure interesting) and they must hunt it down, while the patron wishes them to have a 'nothing is wrong' sense and just take the money and keep going. There is a problem here.
However, there has been previous discussion in various places that recoreds of starship arrivals and departures at each SPA starport do make the rounds of SPA databases. If the players are smart, they'd simply request access to the latest version of their updated intinerary. As long as their in a J-3 or slower vessel, they'll likely be overtaken by the updates (carried around by the X-Boat Network). How quick is a big question, and will depend on where they are in relation to the X-Boat Routes.