Condottiere
SOC-14 5K
As I recall, CoDominium standard infantry issue is seven millimetre battle rifles, for range and penetration of combat body armour.
His sergeant major has a submachinegun.
His sergeant major has a submachinegun.
That's Dorsai.
Which I have yet to track down and read...
Which I have yet to track down and read...
RE: Legal Challenges
Book 4 doesn't mention a Bonding Authority that is super powerful, as in the Slammer's story I mentioned above. It does mention a Repatriation Bond, as part of the original contract, but that's just some money set aside to get the mercs home and off the employment world should the merc company get decimated.
So, I am curious...
Who polices the large mercenary units?
You've got a large, well armed army. And, the merc company is on a world where they are probably the biggest, baddest force on that world. If the merc company decides to break the rules, then who is to stop them?
The Imperium usually takes a stand-off approach to dirtside world affairs.
Let's say a merc company is hired, and in their contract it is stipulated that the company avoids destroying key religious sites. Yet, in the course of the war, the merc company blows the heck out of those sites in their effort to win the conflict.
Or, let's say that gas weapons are prohibited for use, but the merc company uses them on the enemy anyway.
Or, let's say that, for some reason, the Merc Company finds that most of its mercs have become sympathetic to one of the sides in a three-way rebellion that the company is supposed to put down. Maybe those particular rebels share the same religion as many of the mercs, and the merc secretly start arming those rebels with better weapons and treating that side with some favoritism on the battlefield instead of being impartial to all three sides.
Who holds the merc companies for transgressions like these?
And yes, I see more Falkenberg than Slammers in Book 4, as well. Much more compatible tech paradigm leads to much better fit.
To do Slammers in Traveller, one needs to add powergun stats, Bk4, and Bk6.
To to Falkenberg, one needs to add Bk 4. Even the other end of the CoDo, all the tech except spinal lasers is added in Bk 5.
I'v read nothing about the Slammers and only a couple of books about Falkenberg, but what those books reminded me was more 2300AD than Traveller.
The fact there were no gravitics (one of the Traveller main tech details) nor energy weapons may have something to do with this vision of mine...
Winning or losing doesn't really affect the bottom line of a Mercenary company. It can affect profitability (there may be performance bonuses, for example).The outfits that 'never lose a war' could probably be counted on one hand, everyone else loses at least part of the time even if it's not lack of performance on their part- that would limit the ready money.
The Slammers do have a lower tech feel, so I can see why it makes you think of 2300. But, those tanks also have powerguns--not lasers, but basically big-arsed plasma weapons.
I highly recommend the novel Dogs of War (not the movie) if you want an insight into a potential model for Traveller mercenary operations.
I highly recommend the novel Dogs of War (not the movie) if you want an insight into a potential model for Traveller mercenary operations.
If you're referring to the one by Adrian Tchaikovsky, I'll wait until an electronic version available for purchase in the US, but it's on my list. Thanks.
Frederick Forsyth does an awful lot of research for his books, and the reason for preferring the novel over the film - which is a pretty good action romp - is the details in the book about how much prep work goes into the merc operation and the timescales involved.