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Merchant Prince Trade Rules Question

I have a simple rule- ignore the LBB7 cargo system. MAYBE apply the DMs for empires to speculative cargo.
I never liked how bland it was - things should cost differently and have cost adjustments associated with where they are made and where they are going. Otherwise, it is all the same.

“Few travelled in these days, for, thanks to the advance of science, the earth was exactly alike all over. Rapid intercourse, from which the previous civilization had hoped so much, had ended by defeating itself. What was the good of going to Peking when it was just like Shrewsbury? Why return to Shrewsbury when it would all be like Peking? Men seldom moved their bodies; all unrest was concentrated in the soul.”
― E.M. Forster, The Machine Stops
 
I was hoping for more, it’s true. I like the expanded Merchant character, but the skill bloat is insane. The first thing I thought of was changing Years for Terms in the process. We’ll see!

But the trade system! Same one more or less that’s in T5. It’s OK, just wanted more.
 
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