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Merchanting Cargo

Leitz

SOC-14 1K
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Baron
So a merchant finds a run that is profitable. Rules say I can get up to X amount of cargo per Y time period. I think it varies by rule set. If the run is profitable enough, the speculator could buy more lots of goods and send them as cargo, load up their own ship, jump to the next destination, and then take extra time to sell all the lots.

The limiting factor, outside of cash, seems to be how much hireable cargo space can be found. Is there a rough guideline based on star port type, pop, TL, or something?

L
 
CT Spec Trading

By the rules, the limiting factors are as you have said. I have, over and over, taken a type S and just hung out waiting for the rigth cargo. On the right run, and the right cargos, using brokers, about one cargo that makes about a 5- to 8-fold return can be traded about every two or three months. In a year, the seed money has increased about a thousand fold at least.

The first couple cargos can be run in the Type S to save seed money, and keep operational security. After that, space is just booked; when the cargo has a base price of 10MCr or so, then the carrying ship is chartered, and no passengers carried, to decrease hyjacking exposure.

If the run is between A & B ports, then there is no piracy risk, per the tables. Now as a ref, if one sticks to the same route, carrying cargos of several MCr, it should attract pirates, so that routes will have to be changed every few iterations. (Usually, this requires just finding a Ni world with an A or B starport).

The CT tables make it just a matter of seed money, a good route, and patience. I add security to the mix as a ref. I can imagine adding corrupt officials, corrupt sellers, and cargos that are not on the tables. I have not used the Merchant Prince tables, because I am lazy and they hurt my head. My feeling is that they would make finding the right routes and cargos more difficult, and change the math a bit, but not the strategy and other variables.
 
Yup. I don't recall the CT tables that I used oh so long ago. However, I did one loop around a sub-sector using a Subsidized merchant. Making some assumptions like seed money and lack of ship payments I was able to get enough Cr to pay for the ship outright.

You can still get the 400% payment in T5, it's just a little harder. You can use Trader skill to guess the value of the cargo, though I have some comments to make on the Trader skill usage. Still, if you choose cargo that has a good chance of doing at least okay, and you ship it in volume, then you're off to a good start.

Most of the ones I dealt with a few weeks ago were in the 0.5 MCr range. However, if you do 3-4 of those booked as cargo on someone else's ship, take one your self, and then sell while the cargoes are being replaced, then you're probably going to wind up better off than one 10 MCr cargo every 3 months.

L
 
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